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Flickering Scene view when post-processing is added to the Camera
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/__Scenes/__ManagerScene.unity” Scene3. Press “F1” ke... Read more
Build Profile with Override Global Scene List ignored when using SceneUt...
Reproduction steps:1. Open the attached “IN-108896.zip” project2. Open the “Scene default” Scene3. From the Hierarchy, click on the ... Read more
UniversalResourceData.renderingLayersTexture is completely black when tr...
Reproduction steps:1. Open the attached “IN-102605_MissingRenderingLayers - Repro.zip“ project2. Open the “SampleScene”3. Open the F... Read more
Renaming saved "Searches" allows unlimited characters, causing Search wi...
Steps to reproduce:1. Create new Unity project2. Open Search window3. Toggle Saved Searches Panel (F3)4. Expand "User" list5. If the... Read more
Scene becomes black in Meta Quest when using Built-in Render Pipeline wi...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the Scene “Report“3. Make sure Vulkan is selected as active G... Read more
TextMeshPro Sprite Assets "Global Offsets & Scale" values reset when upd...
How to reproduce:1. Open the project “IN-108360_TMPSprite”2. In the Project tab, select “EmojiOne.asset”3. In the Inspector, Sprite ... Read more
"EditorGUILayout.InspectorTitlebar" appears enabled when inspecting a di...
How to reproduce:1. Open the “IN-109404_InspectorTitleBarBug“ project2. Open the “SampleScene”3. In the Hierarchy select the “Test” ... Read more
EditorGUI.GradientField bleeds into adjacent columns when used in multi-...
How to reproduce:1. Open the attached “IN-107178” project2. Make sure the “Unit” Scriptable Sheet is open in the Scriptable Sheets t... Read more
Extra spacing in the Project tab appears when using Perforce
How to reproduce:1. Create a new project or use the “IN-108724_Perforce” project2. Connect the project to Perforce3. Observe the Pro... Read more
GameObject becomes invisible when using Built-in Render Pipeline with Di...
Reproduction steps: 1. Open the attached project “ReproProject“2. Open the scene “Report“3. Connect the VR headset to the PC (for ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS