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0
votes
Fixed

[Mono] [Coverage] Crash on scripting_profiler_get_coverage when calling ...

Mono

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Oct 11, 2019

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Version/s: 2019.3.0a12, 2020.1.0a4

How to reproduce:1. Open the "mono_profiler_coverage_crash_on_EditorApplication_SaveAssets.zip" project2. Enable Code Coverage (Pref... Read more

0
votes
Active

Enabling/Disabling direct storage on windows default build profile is br...

Windows

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Feb 06, 2026

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Version/s: 6000.4.0b9, 6000.5.0a6

Steps to reproduce: Open latest 6.5 or 6.4 editor Enable and disable the direct storage setting on the default windows build profile... Read more

1
votes
Fixed

[SceneManagement] Unity crashes due to error in SceneManager:UnloadScene...

Assets Management

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Dec 08, 2015

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Version/s: 5.2.3f1

Steps to reproduce: 1. Open attached project "751480.zip"2. Open scene "NeighborStream"3. Enter play mode4. Hold down "W" key to mov... Read more

0
votes
By Design

[UI] Dropdown stays in highlight phase after selecting an option

UI

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Jan 07, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Download and import attached project. (UI_Test.zip)2. Open scene: main3. Play.4. Click on dropdown.5. Select ... Read more

0
votes
Fixed

[Android] The Android SDK installed with Unity Hub does not include API 29

Android

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Sep 03, 2020

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Version/s:

Google Play Store requires all new apps to target API 29, so it should be included for new installations. Related forum thread with ... Read more

0
votes
Fixed

NetworkManager->Spawn info->Register Spawnable Prefabs should throw warn...

Networking

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Apr 10, 2015

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Version/s: 5.1.0b2

NetworkManager->Spawn info->Register Spawnable Prefabs should throw warning on adding prefab without Network Identity 1. What ... Read more

1
votes
Fixed

Device crashes when inheriting from MonoBehaviour in a script compiled i...

Build Systems

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Sep 29, 2022

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Version/s: 2022.2.0a14, 2022.2.0b8, 2023.1.0a12

Reproduction steps:1. Open the attached “IN-17555_tarball_package_issue _2020_2_0b7“ project2. Build and Run3. Observe the crash Rep... Read more

0
votes
Active

SwitchActiveTexturesToBackbuffer causes an unnecessary RG_FinalBlit pass...

Graphics Debugging Tools

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Feb 11, 2026

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Version/s: 6000.3.8f1

How to reproduce:1. Open the attached “IN-132313_Issue_SwitchActiveTexturesToBackbuffer“ project2. Open the “SampleScene” Scene3. Na... Read more

0
votes
Postponed

Calculation results are different from Coroutine and normal function

Scripting

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Mar 01, 2016

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Version/s: 5.3.2f1

Calculation results are different from Coroutine and normal function. Steps to reproduce:1. Open attached project's "777550.zip" sce... Read more

0
votes
Fixed

Scene Template: The scrollbar is not fully displayed in the window

Scene Template

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May 16, 2023

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Version/s: 2022.2.19f1, 2023.1.0b16, 2023.2.0a15

How to reproduce: Create a 2D project; Go to the "File" menu and select the "Save as Scene Template" sub-menu item; Enter quite a lo... Read more

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