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uGUI elements behind a mask are not clickable when "maskable" is disabled
How to reproduce:1. Open the “Click_Mask_UGUI.zip“ project2. Open the “Main” Scene3. Enter Play Mode4. In the Game View, click the t... Read more
Editing Package Manifest allows adding a Dependency with a null version
Steps to reproduce: Package Manager window > + > Create package Click Manage -> Edit Manifest In the Inspector window, add ... Read more
NullReferenceException gets thrown by the "TensorGeneric.cs" script at l...
Reproduction steps:1. Open the attached “IN-105792_Pose - Repro.zip“ project (link in the internal comments)2. Open the “PoseDetecti... Read more
Triple-click function does not select the whole line of text
Steps to reproduce: Create a new URP 3D Project In the Main Scene, select the Main Camera object In the inspector window Click on th... Read more
It is not possible to navigate to the "Build" button in the Build Profil...
How to reproduce:1. Create and open a new project2. Open the Build Profiles window (File → Build Profiles)3. Press the Tab key repea... Read more
Crash on TreeRenderer::ClearRenderers when exiting built project
How to reproduce:1. Open the attached “IN-109176_CrashRepro“ project2. Go to the Build Profiles window (File > Build Profiles)3. ... Read more
No guards in gesture detection when adding 'Unspecified' to XRFingerShap...
How to reproduce:1. Open the attached project “IN-108301”2. Enter the Play mode with hand tracking3. Point a finger in front of you4... Read more
Pressing Edit Package Manifest button in a locked Inspector window does ...
Steps to reproduce: From Package Manager window, select a Custom package Lock the Inspector window In the Inspector window, press th... Read more
[SSAO] Visual artifacts on Adreno 640 when the SSAO Source is set to Depth
Steps to reproduce: Download attached project and open in Unity. Build and Run project on a device. Observe visual artifacts on the ... Read more
Asset preview is not generated when selecting an asset with the mouse in...
How to reproduce:1. Download the “IN-110351“ asset pack2. Create a new empty project3. Drag the downloaded asset into the Project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS