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[AI] Area Mask dropdown doesn't display 'Everything' as selected when al...
Area Mask dropdown doesn't display 'Everything' as selected when all options are checked or if 'Everything' option is selected. Step... Read more
Animation behaves differently in Edit and Play modes when animation's Ba...
How to reproduce:1. Open the attached project named "Case_1117299"2. Select the "New Timeline" and Play the Timeline Preview. Observ... Read more
[AI] EndLayoutGroup error thrown on saving a Navmesh Baked scene on MacOS
EndLayoutGroup error in the console on saving a scene for the first time which has a NavMesh Baked surface on MacOS Steps to Reprodu... Read more
ToolbarSearchField has missing search icon when clicked and setting its ...
How to reproduce:1. Open the attached project "case_1117293-ToolbarSearchFieldIssue"2. Open the custom Editor Window by going to Win... Read more
[Android] Can't assign a Project Key after Keystore is created
Steps to reproduce: 1) Open Unity Hub and create a new project2) Switch Platform to Android in the Build Settings3) Go to Player Set... Read more
[2D][Sprite Editor] Sprite is not generated from texture when user uses ...
How to reproduce:1. Open any empty Project2. Bring in a PNG Sprite texture, set sprite mode to multiple and apply3. Go into Sprite E... Read more
EventSystem/Physics2DRaycaster do not take SortingGroup components into ...
How to reproduce:1. Open attached project2. Observe that the white toggle is visually layered behind the red toggle due to the Sorti... Read more
OnDeserialize is never called when InitialState is set to true and overr...
How to reproduce:1. Open attached project "InitialState2018.zip" and scene "SampleScene"2. Build And Run a project3. On built applic... Read more
Sprite.OverridePhysicsShape raises an error when using it in Editor Mode
Repro Steps:1. Open attached "UnityBug.zip" project2. Press on the "TrollRuntSprites" Spritesheet in the Project view3. In the Inspe... Read more
Helper methods in VertexHelper are not updated to accept uv2 and uv3
Expected result: AddVert() should be able to get and process uv2 and uv3 along with the current uv0 and uv1Actual result: AddVert() ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor