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"Original Prefab" and "Replace Base" loose information about prefabs tha...
Scenario1:1. Add GameObject and child to it2. Convert child to prefab3. Convert parent to prefab4. Drag parent to Project Browser an... Read more
[IL2CPP] [iOS] An exception is thrown when using the Dataflow Blocks to ...
How to reproduce:1. Open the attach project2. Build for iOS and deploy the Xcode project to the iOS device3. In the app input any nu... Read more
Preferences window becomes locked when opened in Basic Tutorials
How to reproduce:1. Start one of the "Basic Tutorials" levels2. Open the Preferences window3. Try to close the Preferences window Ex... Read more
[Windows] High Input Polling rates can impact Editor performance
Steps to reproduce:1. Download and open the attached project2. Move the mouse inside the scene view Expected result: little to no pe... Read more
[MacOS] Crash at pthread_mutex_lock when turning off JoyCon controller h...
To reproduce:1. Open users attached project "JoyconLibCrashBug.zip"2. Connect JoyCons to iMac with Bluetooth observe as the little l... Read more
[Android][OpenGLES] Tree billboards are not transparent in the player
Steps to reproduce:1. Open QA attached project2. Build & Run to an Android device3. Observe the black tree billboards Expected r... Read more
[XR][iOS][Cardboard] View in player fills only half of screen on iPad
1. Create a new project;2. Enable Virtual reality;3. Add Cardboard as VR SDK;4. Build and run on iPad. Expected result: the view fil... Read more
[iOS][Cardboard][Metal] The game view is inverted on iOS devices
To reproduce:1. Open attached project;3. Make sure VR is enabled and Cardboard is set as VR SDK;4. Make sure Graphics API is set to ... Read more
Import settings - Alpha transparency enables itself
When sprites are imported "Alpha is Transparency" is disabled. If a user selects "Editor GUI " or "Sprite" under Texture Type and th... Read more
WebGL crash inside GC
How to reproduce:1. Open the attached "UnityTest.zip"2. Build and run the project on WebGL3. Copy 'content' folder from UnityTest/co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor