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[HDRP] Lighting not shown when the object is close to an orthographic Ca...
How to reproduce:1. Open the attached "case_1121415-HDRPClipPlaneBug" project and open scene "SampleScene"2. Observe the lit sprite ... Read more
[Android] Video doesn't start to play in the application when Android OS...
How to reproduce:1. Open attached Unity project2. Build and Run SampleScene Expected result: Video starts to play right after applic... Read more
[Android] The black screen is visible on some Android devices with lower...
How to reproduce:1. Open Unity project, attached to an ownCloud2. Build and run on a device Expected behavior: Background looks like... Read more
[HDRP][ShaderGraph] Artifacts when using a Lit Master node with Alpha Cl...
How to reproduce:1. Open attached project "case_1121028-SpriteRendererShaderGraph_1" and scene "SampleScene"2. Select "ELLEN_2" Game... Read more
[UWP][.NET] Build process fails to include System.Security.dll when buil...
Steps to reproduce:1. Download attached project2. Build for UWP with .NET backend Actual results: Build fails with error:Microsoft (... Read more
[iOS][IL2CPP] An Error is thrown for type UnityEngine.UI.GridLayoutGroup...
To reproduce: 1. Download attached project “myVegasProject.zip" and open in Unity2. Change Platform to iOS3. Right click on Project ... Read more
Touches are not being registered when touching multiple screens simultan...
How to reproduce:1. Open the user's project2. Extend the game window so it spans multiple monitors3. Enter the Play Mode4. Touch the... Read more
NullReferenceException errors appear when there are 2 .asmdef files in o...
To reproduce:1. Create new project2. Create 2 .asmdef files Reproducible with: 2019.1.0a10, 2019.2.0a3Not reproducible with: 2017.4.... Read more
"Layout update is struggling to process current layout" error appears wh...
Steps:1. Add an empty GameObject2. Add AudioSource component (expanded)3. Add one more AudioSource component==>The "Add Component... Read more
Editing prefabs directly in the project browser is no longer possible
1: Create a prefab2: Select the prefab in the project browser3: Note the inspector does not show any properties or components Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS