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[VFX Graph] Opaque Unlit Output don't write to Depth
How to Reproduce: Open an URP (3D Core) Project (2021.3) Make sure VFXGraph Package is installed or Install it Import the provided p... Read more
[OpenXR] OpenXR plugin throws errors when developing without connected V...
Steps to reproduce:1. Open the attached user's project "TestProjectBugReport.zip"2. Make sure the OpenXR is selected as the XR plugi... Read more
[HDRP] Screen space reflections debug is black
The SSR debug mode is always black. branch: srp/devs EDIT: Turns out the debug exposure needs to be overridden in order SSR to be se... Read more
NullReferenceException is thrown when opening Light Explorer with 2D Lights
How to reproduce:1. Open the attached project “2023.1 Alpha.zip”2. Open Window>Rendering>Light Explorer Expected results: No N... Read more
[Linux] Incorrect docking preview/dock position
Steps to reproduce: Open Unity Try to drag around and dock any window Actual result: Docking preview is showing incorrect scaling an... Read more
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
Crash with multiple stack traces when entering the Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode Expected result: Unity Editor enters the Play ModeActua... Read more
[HDRP UX] SSR Transparents are disabled in twice by default
SSR and SSR Transparents are disabled in HDRP asset, which is fine. But then Transparents are also disabled in HDRP default settings... Read more
Sprite layout is incorrect when importing a PSB file
Reproduction steps:1. Open the “psbLayoutIssue“ project2. Observe the relative sprite locations in “Chameleon.psb” and “Chameleon.ps... Read more
"Test Track" Template - The Highlight is misplaced in the Vehicle Sample...
How to reproduce: Create a project using the "Test Track" template; Start the "Vehicle Sample" Tutorial; Proceed to the second step;... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast