Search Issue Tracker
Nav Mesh Agent's Speed increases past the Speed set when traveling down ...
How to reproduce:1. Open the user-submitted project ("bug-navagent-slope-speed.zip")2. Open the "SampleScene" and enter Play Mode3. ... Read more
Terrain not visible when loaded from Asset Bundle and has Draw Instanced...
How to reproduce:1. Open a project from OC ("AssetBundleTerrain.zip")2. Open SampleScene3. Press PlayNotice it does load a scene wit... Read more
[2D] Black screen appears in game view when a project opened with 2D tem...
Black screen appears in game view when a project opened with 2D template. Steps to Repro:1. Open Hub.2. Create a new project with 2D... Read more
[LWRP] Oculus renders black when initialization is finished off of head ...
Steps to reproduce:1. Download and open the latest attached project(1122006.zip or OculusLWRP.7z)2. Build for standalone3. Launch bu... Read more
[IL2CPP] il2cpp::metadata::Il2CppTypeHash::Hash crashes Player on OnColl...
To reproduce: 1. Download attached project “My First Unity Project.zip" and open in Unity2. Open "Main" scene3. Change Platform to S... Read more
[Android] Application crash on startup when building with IL2CPP scripti...
To reproduce:1. Open any project2. In Player Settings, change Bundle Identifier, change scripting backend to IL2CPP3. Build and Run ... Read more
VFX break when switching Graphics API to DX12
How to reproduce:1. Open the attached project ("1121979_VFX DX12 issue .zip")2. Observe the effect in the Scene View3. Change the Gr... Read more
[IL2CPP] Nullable Color32 trigger an unhandled exception
Steps to reproduce:1. Download 1121969_repro.zip2. Build Standalone Player with IL2CPP backend Results: Nullable Color32 trigger an ... Read more
Managed Code Stripping results in "TypeLoadException: VTable setup of ty...
Reproduction steps: 1. Open "vtable-stripping-error.zip" project and "SampleScene" scene2. Enter Play mode3. Notice no errors4. Buil... Read more
Unhandled C# exception causes crash when Cloud Diagnostics is enabled (O...
On OSX with the Mono scripting backend, an unhandled C# exception will cause a native crash. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS