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Buffer ports in VFX Graph have an expand icon whereas they have no subports
Steps to reproduce: Create any node using GraphicBuffer in a VFX graph (Sample GraphicsBuffer operator for instance) Notice there's ... Read more
SpriteShapeRenderer overrides stencil settings when a custom shader is u...
How to reproduce:1. Open the “IN-109833_SpriteShapeRenderer“ project2. Open the “SampleScene”3. Go to Window > Analysis > Fram... Read more
"2D Animation Asset Upgrader" window name is truncated to "2D Anim Asset...
Steps to reproduce:1. Create a Universal 2D project2. Open 2D Animation Asset Upgrader window (Window > 2D > 2D Animation Asse... Read more
Frame Debugger window is flickering and unusable when HDRP Water is used...
Reproduction steps:1. Open the attached “IN-110875.zip” project2. Open the “Glacier” scene3. Open the Frame Debugger Window (Window ... Read more
New scene is marked dirty when selecting the Main Camera
How to reproduce:1. Create and open a new project, with “Universal 3D” template2. Right click in the Project tab and navigate to Cre... Read more
A file with no extension/postfix cannot be moved to another folder
How to reproduce:1. Create a new project2. Create a file with no extension (with no postfix) externally and import to the Project ta... Read more
[Usability] Clicking "Customize" on a Unity package is not revertable wh...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more
New script-based files will be created incompletely when the creation pr...
How to reproduce:1. Create and open a new project2. Create a new Script file in the Project tab3. Right after creating, create any o... Read more
Having unapplied changes to the custom package still allows you to selec...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more
Old search queries don’t show the search result numbers until clicked on
Steps to reproduce:1. Create a new project2. Open Search window (Window > Search > New Window)3. Enter something in a search b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS