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[HDRP][3.9.0-preview] Light Brightness animation in timeline works in ed...
1. What happened HDRP Light brighness is being animated correctly in editor but not when played in player. 2. How we can reproduce i... Read more
Clicking a different package version than the one which is installing sh...
How to reproduce:1. Open the user's project2. Open the Package Manager Window3. Install any package e.g. LWRP by clicking the "Insta... Read more
[Android][Vulkan] App cashes when resuming it from the background and Fr...
Repro steps:1. Open user attached project2. Build and Run on Android3. Quit the app into the background4. Resume the app Actual: App... Read more
Default Shader can be changed when assigning to Material.shader from code
Reproduction steps:1. Open the "SampleScene" in the attached "DefaultMaterialShaderBug.zip" project2. Make sure that the "Sprites-De... Read more
NavMesh.SamplePosition finds the closest point on the different Y positi...
How to reproduce:1. Create a new project2. Import the attached "NavMesh_Bug.unitypackage" asset's package3. Open "JoinedNavMeshScene... Read more
Another instance of Editor opens when trying to open Asset Store window
How to reproduce:1. Open attached project "New Unity Project.zip"2. Click on Window > Asset Store Expected result: Asset Store Wi... Read more
Bones detach from Sprite when Unity Editor window is out of focus
Steps to reproduce:1. Open project2. Play animation in the Animation window3. Press on any other application window that is not Unit... Read more
HDR values "bleeding" through transparent shader on vertex color on Nvid...
Steps to reproduce:1. Download and open the attached project (in comment) on a PC with an Nvdia GPU2. Make sure player settings is s... Read more
Right click -> "Open" command does nothing when trying to open folders i...
How to reproduce:1. Create a new project2. In the Project Window create a new folder3. Right-click it and click Open Expected result... Read more
19.1 profiler capture crashes editor if loaded in 18.4
How to reproduce:1. Create a new project2. Go to Menu bar-> Window-> Analysis-> Profiler3. Load the Profiler snapshot attac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS