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[LWRP] Light layers don't work with multiple lights and only the Light w...
How to reproduce:1. Open the attached project ("1124769 LWRP layer issue.zip")2. Observe that only the right sprite is affected by t... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce:1. Build and run the project on an iOS device or standalone--Notice that the game gets frozen in the splash screen.... Read more
Windows Standalone build takes a long time to close when GC.ReRegisterFo...
Steps to reproduce:1. Download and open the attached project2. Build and run for standalone3. Wait until the first logo finishes4. P... Read more
"1 Bone" "Blend Weights" Mesh normals have unexpected shadows when "GPU ...
Reproduction steps: 1. Open "lighting-repro.zip" project and open "SampleScene" scene2. Switch to one of the Repro Graphics APIs in ... Read more
Project Settings window breaks a custom layout after upgrading to 2019.1...
How to reproduce:1. Create a new 2018.3 Unity project2. Add and dock a Project Settings window3. Save the layout as a custom layout4... Read more
Shader doesn't work with HDR
Reproduction steps: 1. Open "BlitTest.zip" project2. Look at the Game View3. "Main Camera" -> "HDR" -> uncheck/"off"4. Look at... Read more
[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper w...
Reproduction steps: 1. Create a New Project2. Switch the "Lightmapper" to "Progressive GPU (preview)" Expected Result: "Lightmapper"... Read more
Unity crashes when using marshaling
Steps to reproduce:1. Create a new Project2. Add QA-supplied script on an object in the scene3. Run the scene Reproduced in: 2017.4.... Read more
[Realtime GI] Toggling between additively loaded scenes quickly leads to...
Steps to reproduce: 1. Download RinStreamingSandbox project and pull Realtime-GI-Falloff branch2. Build standalone player and run it... Read more
[Windows] OSX Standalone Player built from Windows Editor fails to launch.
This issue happens to Mac Standalone Player built from Windows Editor. They cannot run on OSX. Repro:1. In Windows, build OSX Standa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS