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[macOS] VideoPlayer.Prepare() for an unassigned VideoPlayer causes a bui...
How to reproduce:1. Open tester-submitted project (Crash)2. Build and run the project for macOS Expected result: the player starts a... Read more
[Android] [LWRP] [Vulkan] Enabling/disabling realtime light at runtime m...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan3) Build and Run _Comple... Read more
Editor windows don't change the RestoreDown to Maximize when pulled from...
How to reproduce:1. Create a new project2. Undock the Scene tab and maximize it3. Click and drag the top of the window to move it4. ... Read more
GC.Collect occasionally fails to clean everything, resulting in Memory l...
When Memory is allocated, the total Memory value is printed and that Memory is freed and cleaned with "GC.Collect". However, occasio... Read more
[iOS] EventSystem OnBeginDrag, OnDrag, OnEndDrag are not called
To reproduce:1. Open users attached project "DragPanelTest.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Press the white... Read more
[LWRP][Android] Scene is not rendered on Mali devices if HDR and Anti Al...
How to reproduce:1. Open attached project "BlackScreenRepro"2. Build to Android Expected result - Skybox is shownActual result - Bla... Read more
[2D SpriteShape] Creating a new Strip/Shape Sprite Shape Profile throws ...
Reproduction steps:1. Create a new project and add 2D SpriteShape package2. Try to create a new Strip/Shape Sprite Shape Profile Exp... Read more
[Android][Daydream][LWRP] Scene is darker than expected if using Daydrea...
How to reproduce:1. Open attached project "TerrainTestLWRP"2. Build to Android3. Notice that the scene is very dark and terrain cann... Read more
[Parameters] Exposed parameters disregard the initial value
Repro steps:1. Create a new VFX asset and expose a float parameter2. In the inspector, enter a value for the float and press enter3.... Read more
[Editor] "Layouts" and "Lock" options are missing from the dropdown of P...
"Lock", "One Column Layout" and "Two Column Layout" options are missing from the dropdown due to which switching from one and two co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS