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0
votes
Fixed

Regression in Sub Shader Fallback

Themes

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Feb 14, 2019

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Version/s: 2019.1.0b1

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0
votes
Fixed

[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...

Graphics - General

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Feb 14, 2019

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Version/s: 2019.2.0a6

Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more

0
votes
Fixed

Shader Inspector UI keeps adding properties after compiling broken shaders

Inspector Framework

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Feb 14, 2019

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Version/s: 2019.2.0a6

How to reproduce:1. Create a new project2. On projectview right click > Create > Shader > Unlit Shader3. Select this shader... Read more

2
votes
Fixed

Console warning is being spammed when having LWRP enabled and shader wit...

Package: Scriptable Render Pipeline Lightweight

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Feb 14, 2019

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Version/s: 5.3.1

Mandatory packages: LWRP (5.3.1 or earlier) and Vector Graphics (1.0.0 or earlier)Console warning: Instancing: Use SpriteColor or Sp... Read more

0
votes
Fixed

PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...

Scripting

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Feb 14, 2019

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Version/s: 2018.3.5f1

To reproduce:1. Open any project2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefabAs... Read more

0
votes
Fixed

B10G11R11 cannot be used a source for async readback

Graphics - General

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Feb 14, 2019

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Version/s: 2019.1.0a12, 2019.1.0b3

please ignore initial repro project and use TestReadback.zip attached latersomewhere deep inside LWRP we decide to use this format f... Read more

0
votes
Fixed

Lightmapper crash after runtime error pop up

Progressive Lightmapper

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Feb 14, 2019

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Version/s: 2019.1.0b2, 2019.1.0b3

Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo- Cl... Read more

0
votes
Duplicate

Editor crashes when Instantiating a Prefab with internal implementation:...

Scene Management

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Feb 14, 2019

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Version/s: 2017.4.21f1, 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open user-supplied project2. Open Sample scene3. Drag the prefab "EditorCrashes (drag me into scene)" into the... Read more

1
votes
Fixed

[Mac] [OpenGL] LWRP breaks Game View rendering when the Graphics API is ...

Package: Scriptable Render Pipeline Lightweight

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Feb 14, 2019

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Version/s: 4.9.0

How to reproduce:1. Create a new project2. Add the LWRP package to the project3. Change your Graphics API to OpenGL4. Add the LWRP R... Read more

3
votes
Duplicate

TextMesh Pro objects show up in a Prefab's Overrides when prefab has no ...

Scene Management

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Feb 14, 2019

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Version/s: 2018.3.0a6, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create a new project2. Create a new empty object in the Hierarchy3. Add 'TextMesh Pro - text' object to it4. Con... Read more

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