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[DirectX 12] Editor crashes on switching Windows Graphics APIs to Direct...
Editor crashes on switching Windows Graphics APIs to Direct3D12 Steps to reproduce:1. Create a new project2. File > Build Setting... Read more
Shader Inspector UI keeps adding properties after compiling broken shaders
How to reproduce:1. Create a new project2. On projectview right click > Create > Shader > Unlit Shader3. Select this shader... Read more
Console warning is being spammed when having LWRP enabled and shader wit...
Mandatory packages: LWRP (5.3.1 or earlier) and Vector Graphics (1.0.0 or earlier)Console warning: Instancing: Use SpriteColor or Sp... Read more
PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...
To reproduce:1. Open any project2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefabAs... Read more
B10G11R11 cannot be used a source for async readback
please ignore initial repro project and use TestReadback.zip attached latersomewhere deep inside LWRP we decide to use this format f... Read more
Lightmapper crash after runtime error pop up
Updating a project from 2018.3.5f1 to 2019.1.0b2 i get a crash when trying switching to CPU progressive lightmapper Updated Repo- Cl... Read more
Editor crashes when Instantiating a Prefab with internal implementation:...
Steps to reproduce:1. Open user-supplied project2. Open Sample scene3. Drag the prefab "EditorCrashes (drag me into scene)" into the... Read more
[Mac] [OpenGL] LWRP breaks Game View rendering when the Graphics API is ...
How to reproduce:1. Create a new project2. Add the LWRP package to the project3. Change your Graphics API to OpenGL4. Add the LWRP R... Read more
TextMesh Pro objects show up in a Prefab's Overrides when prefab has no ...
How to reproduce:1. Create a new project2. Create a new empty object in the Hierarchy3. Add 'TextMesh Pro - text' object to it4. Con... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS