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Script property value should be added to prefab instance overrides in th...
Steps:1. Open attached project2. Load TestScene3. Open TestScript4. Add some new property with default value (e.g. public float defa... Read more
GameObject's name is changed when that GameObject creates a new GameObje...
How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more
[Android] Small DSP Buffer size causes audio playback to pop and crackle
Steps to reproduce:1. Open attached project2. Build for Android3. Press Start and Navigate to "20.AM_DSPBufferSize_scene"4. Slide th... Read more
Manually Baked Reflection Probe loses its Baked Lighting when moved to a...
Steps to reproduce:1. Open the attached project "case_1129387"2. In the Hierarchy window go to Scene A and select Reflection Probe3.... Read more
[SpriteEditor] Sprite is not sliced accurately into multiple sprites whe...
Sliced sprites doesn't encompass the full image, it has bits and pieces of the individual sprite Steps to repro:1. Open attached pro... Read more
[Android] Incorrect Input.compass.trueHeading direction
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Rotate the phone from lying down position ... Read more
Null reference exception is thrown when applying Array list changes to t...
How to reproduce:1. Open the user-submitted project ("PrefabBug.zip") and open the "SampleScene"2. In the Hierarchy Window find the ... Read more
UI Text dissapears if the Editor Window is unfocused during script compi...
How to reproduce:1. Open the attached project ("text issue.zip")2. Open the "testscript" script and fit its window next to the Edito... Read more
[ARCore][Android] Application quits/crashes after leaving "HelloAR" scen...
To reproduce:1. Open attached project and build to Android2. Make sure device is in the Airplane mode3. Open application and choose ... Read more
[Android][Adreno][GLES] Binary shaders are not cached on Adreno
Binary shaders are not cached on devices with Adreno GPUs which slows the loading time. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS