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Crash on mecanim::SetValueMask<0> or mecanim::CreateValueArray when try...
To reproduce:1. Open Any project2. In Hierarchy window, create any kind of game object and disable it3. Open the Animator window and... Read more
Particles with large lifetime are not being removed from array when rema...
How to reproduce:1. Open attached project (Repro.zip)2. Make sure Start Lifetime isn't set to Infinity3. Enter Play Mode Reproducibl... Read more
Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBat...
How to reproduce:1. Open attached project ("nested-prefab-crash.zip")2. Open scene Assets > Core > Scenes > Test-Occlusion-... Read more
Game Object goes magenta when using 'Slider' or 'Sampling Gradient' Node...
How to reproduce:1. Open the attached project2. Open the 'LitGraph_GradientTest', 'LitGraph_SliderTest' shaders and observe them3. O... Read more
[SpeedTree] Reference changes when upgrading to 2019.1.0b4 and later
Steps to reproduce:1. Open original project "SpeedTreeRepro.zip" in 2018.32 Select the GameObject called "Model" from the Hierarchy ... Read more
[macOS] Package Manager window does not show up when the project title c...
How to reproduce:1. Create a new Unity project with Unicode characters in the title2. Attempt to access the Package Manager window E... Read more
Editor crashes with ReportFixture after when colliding with tilemap coll...
To reproduce:1. Open attached project "2D Platformer Controller.zip"2. Enter Play mode3. While in Play mode, delete some of the coll... Read more
View breaks when eyeTextureResolutionScale / renderViewportScale are cha...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode in VR Expected result: render scale and resolution are... Read more
Game View and Objects in Scene View are black when new HDRP project is c...
How to reproduce:1. Create HDRP project Reproducible with: 2019.1.0b5, 2019.2.0a6Not reproducible with: 2017.4.7f1 (no official HDRP... Read more
Object references to other prefabs are not stored when prefabs are creat...
How to reproduce:1. Open the attached "repro.zip"2. Right-click on 'test.txt ' Asset and click on 'Reimport'3. Double click on creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS