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Nested prefab instance is not refreshed in the Hierarchy when a child pr...
How to reproduce:1. Open attached project "case_1132278-ScriptedImporterNestedPrefabProblem" and scene "SampleScene"2. Select the "C... Read more
[Vuforia][Windows] Vuforia package fails to install with "Failed to loca...
Some users get confused which path should be selected when running Vuforia installer on Windows. An error is returned when any other... Read more
[CPU PLM] Baked shadow angle is not taken into account for indirect bounce
Steps to reproduce: 1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene2. In the Lighting Settings, make ... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: onEnable is only called onceActual re... Read more
Alpha8 textures takes up up to 4 times the space when running GLES3 on M...
To reproduce:1. Open attached project 'font-test2.zip'2. Make sure GLES 3 is set as primary Graphics API3. Build and run the project... Read more
Undo makes a sliders fill area disappear until slider values change
Reproduction steps: 1. Open "1132208" project2. Select "Fill"3. Set "Rect Transform" -> "Left"(-7.5) to '0'4. Undo5. Notice that ... Read more
Undo resets "Rect Transform" position to wrong values and Anchors to def...
Reproduction steps: 1. Open "1132207" project2. Select "Fill"3. Set "Rect Transform" -> "Left"(-7.5) to '0'4. Undo5. Notice that ... Read more
[Editor] Unable to change editor "Layout" after importing any asset or a...
Layouts cannot be changed if any asset or any package is imported in the project, with the error on console "Menu Window/Layouts cou... Read more
Scriptable Render Pipeline Component values of the Camera are not pasted...
How to reproduce:1. Open user attached project "copyHDRP.zip"2. Select "Main Camera" GameObject3. Right Click on the Camera Componen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS