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[Terrain] Need to remove .5 clamp from Stamp Height shader pass
We shouldnt be clamping snce this is not a generic paint op Read more
Malformed .csproj files and empty folders are generated when there are r...
To reproduce:1. Open attached project2. Open the Example project3. Open the Visual Studio from the Unity Editor via the Assets/Open ... Read more
[WindowsMR][Emulation] Unable to disconnect remoting after connecting an...
1. What happened Editor will prevent the user from disconnecting a remote connection to device after a connection has been establish... Read more
Editor silent crash when attempting to load a new Scene after allocating...
Steps to reproduce:1. Open QA-supplied project ("Link in the description")2. Open Scene ("Launcher")3. Enter Play mode4. Press: Top-... Read more
Batchmode build hangs in PackageManager::RunRequestSynchronously
To reproduce:1. Open attached project "demos_20191.zip"2. Open project folder3. Open "build.sh" file with any text editor4. Change U... Read more
[Input System] Device inputs are not registered when focused on Game Vie...
How to reproduce:1. Create a new Unity project2. Download the Input System package and restart the Editor3. Create a new Input Syste... Read more
Symbols that are not Standard ASCII are formatted into different symbols...
To reproduce:1. Open attached project (blank_test_project-master.zip)2. Open SampleScene3. Select BasicStringTest from the Hierarchy... Read more
Texture colour on different Terrains is not the same when painting on mu...
Steps to reproduce:1. Create a new Project and download "Grassy Valley Terrains" Asset from the Asset store2. Navigate to Project -&... Read more
VFX Graph package manifest does not declare any dependencies on other pa...
How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Find and select the 'Visual Effects Graph' packag... Read more
Unloading the Render Pipeline Asset causes a crash
When unloading the Render Pipeline Asset in Graphics Settings, the Editor will crash. Reproduction Steps:1. Open the Graphics Settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS