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Applied nested prefab instance in prefab mode is duplicated in variant i...
Steps:1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances2. Add Nestee2 to Nestee1 and ... Read more
[Shader Graph] Having multiple Custom Function Nodes with multiple funct...
Reproduction steps: 1. Open "SG_CustomInclude.zip" project2. Reimport "TestGraph" shader3. Notice error Expected Result: Having mult... Read more
Texture on a Terrain is painted in a square shape which only has Texture...
Steps to reproduce:1. Open the attached project "Case_1138011"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
[Android] Development build with signed keystore fails building because ...
How to reproduce:1. Open the attached project (or create a new one)2. Select existing keystore Pass:Unity55, Alias:lala Pass: 11Unit... Read more
EditorOnly Tag is ignored on Prefabs that are instantiated by code
How to reproduce:1. Open the user-submitted project ("EditorOnlyBug.zip")2. Build the project and observe the text objects Expected ... Read more
[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce:1. Open user-supplied project ("Asset Bundle Recompressor.zip")2. Download user-supplied Asset Bundle ("Standalon... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce:1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project2. Make the "Camera 1 - bug" Gam... Read more
Using mesh uv's for calculating clip space position in shader breaks Dyn...
How to reproduce:1. Open the attached project2. Open the "BatchingTest - NOT_WORKING.unity" scene3. Check the statistics Actual resu... Read more
Logs don't output Full Stack Trace even if set to "Full" Logging
Reproduction steps: 1. Open "workbench-2019.zip" project2. "Test" -> "Throw exception"3. Notice an Error Expected Result: The Log... Read more
[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray
Steps to reproduce:1. Open User-supplied project ("TransferSTLArrayCrashBug.zip")2. Press Play and keep pressing "next" Reproduced i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS