Search Issue Tracker
VFX Graph Inspector styling doesn't match the Editor style
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
Audio Low Pass Filter isn't working when enabled after entering Play Mod...
How to reproduce:1. Open the attached “IN-111965.zip” Project2. Open the “SampleScene”3. Enter Play Mode4. Select the “Audio Source”... Read more
No default thumbnail for the custom VFX Template
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
Mip Icon is cut off when Reflection Probe preview is converted to a floa...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a Reflection Probe (GameObject > Lighting &... Read more
Space can not be changed in ShaderGraph Output Inspector
Steps to reproduce: Import the attached VFX Select Particle SG Quad Output In the Inspector, try to change Space from Local To World... Read more
No default category name in the VFX template window for the templates wi...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
[iPadOS] One third of the launch screen does not render and is transpare...
Steps to reproduce: Create a new project Export iOS Xcode project Run the application on a device where Stage Manager or Windowed mo... Read more
Long names are not wrapped on a Custom VFX Template in the details tab i...
How to reproduce:1. Create a new project and install the Visual Effects package2. Create any VFX Graph and select it3. In the Inspec... Read more
Changing ShaderGraph Material is not immediately reflected in the VFX Ou...
How to reproduce: Open the attached package Open SG and VFX Change Material from Unlit to Lit in SG Save SG Observe that Output show... Read more
Cannot create a new transition between states in the Animator when a tra...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new "Cube" GameObject (GameObject > 3d Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS