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AssetDatabase does not refresh asset after Editor restart
Reproduction steps: 1. Open "ResourceDoNotRefresh.zip" project2. Select "Material1" and change its color to (0,255,0,255)3. Reopen t... Read more
Drag-select in Prefab Mode selects GameObjects with Gizmos in any loaded...
How to reproduce:1. Open attached project "Case_1140279_repro.zip"2. Open "SampleScene" scene (in "Scenes" folder)3. In the Hierarch... Read more
Camera shows view from the parent GameObject instead of the view from pe...
How to reproduce:1. Open the attached project2. Enter Play mode3. In the Game view, observe the Display 2 view (this is the correct ... Read more
[Scene view] Move, Scale, Rect transform tool is not working when displa...
Unable to select an object in the scene view and Move, Scale, Rect transform tool is not working when display scale is set to 125%, ... Read more
[Mobile Notifications][Android] Repeating notifications with significant...
Repro steps:1. Open QA attached project "repro_1140272"2. Build and run on Android3. Open the app4. Close the app and go to device's... Read more
[MacOS] Moving tabs along the menu bar causes them to flicker and disappear
Steps to reproduce:1. Create a new project2. Move any tab to separate it from the editor window3. Drag the window by the top bar to ... Read more
PropertyAttribute does not work when used on items in an array
How to reproduce:1. Open attached project "Test.zip"2. In the Hierarchy, select "Test" GameObject3. In the Inspector, observe "Test"... Read more
Background is lighter when one of two camera's Viewport Rect is non-full...
How to reproduce:1. Open attached project "TestDoubleCameraStripped.zip" and scene "multicam"2. In the Hierarchy window, select "Cub... Read more
Hierarchy ping effect rendering is offset
The ping effect rendering in the Hierarchy should align with text rendering underneath See: https://i.imgur.com/8ZBXkz8.gif Issue re... Read more
Scene's window right top corner gizmo isn't visible
Steps to reproduce:1. Create a new project2. Check scene window right corner Expected results: Scene gizmo is visibleActual results:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS