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[Linux][Editor] Click and drag in the inspector window highlights object...
To reproduce:1. Open attached project.2. Select Custom Drawers example3. Click on "Custom Attribute Drawer Example" in the hierarchy... Read more
Serialized property values are not restored until the Editor is restarte...
How to reproduce:1. Open user-submitted project (ScriptableObjectSerialization2)2. See the values of ChangeMyName.asset properties3.... Read more
Using Mesh.SetTriangles continuously causes application to Freeze when c...
How to reproduce:1. Open attached project "CloseFreezeRepro.zip"2. Build the project (PC, Mac & Linux Standalone)3. Open the bui... Read more
[Editor][Input System] "Add action" when right-clicking an action map th...
To reproduce:1) Open attached project2) Double click "InputActions" in Project View to open InputActions window3) Right-click one of... Read more
[Linux] Clicking the + button in the Binding popup window closes the Bin...
How to reproduce:1. Open the originally attached project ('InputSystemTest.zip')2. Open 'SampleScene' and select the BindingTest Gam... Read more
Packman reports disabled modules as enabled, invalidating conditional de...
Reproduction steps: 1. Open "1141315" project2. Open "Package Manager" -> "Built-in packages"3. Disable "Physics2D" Expected Resu... Read more
[XR][Oculus GO][Oculus Quest] Compute and Geometry shader results in bla...
Errors produced in logcat: "The given primitive topology does not match with the topology expected by the geometry shader" To reprod... Read more
Editor freezes at 'Begin MonoManager ReloadAssembly' when starting a Sce...
Steps to reproduce:1. Open QA-supplied project ("FreezeReproProject.zip")2. Open Scene "Login" in Assets -> Scenes3. Enter Play M... Read more
[VFX] Particles flicker when Blend Mode is set to Alpha, Turbulence Bloc...
How to reproduce:1. Open attached project "Bugs.zip"2. Open "Particles" scene3. Enter Play Mode Expected result: Particles do not fl... Read more
Build takes more storage space when large sprite sheet is used with a lo...
To reproduce:1. Open user's attached project ("SpritePackerProblem")2. Open Build Settings and build "BigSpriteScene" scene into a n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS