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Painted Sprites on a Tile Palette in the Scene changes their position wh...
Steps to reproduce:1. Open the attached project "Case_1142725"2. Import "colour green" to Tile Palette "Red" from Project -> Asse... Read more
Updating to newest version of Entities package throws compilation errors
How to reproduce:1. Open attached project----------------------------------Observe Console Reproduced with: Entities package version... Read more
[2D][Sprite Renderer] Sprite in Sprite Renderer goes missing when upgrad...
1. What happened[2D][Sprite Renderer] Sprite in Sprite Renderer goes missing when upgrading project from 2018.3 to 2019.1 or 2019.2 ... Read more
Converting RGB value to HSV and back to RGB returns wrong values
How to reproduce:1. Open attached Unity project2. Load scene "SampleScene"3. Enter the Play mode4. Notice Assertion failure in the C... Read more
HD Render Pipeline crashes in the Light Loop
How to reproduce:1. Extract and open attached project "StarCat Proper.zip"2. Load the scene "Scene" from the "Scenes" folder, press ... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce:1. Open attached project "Repro_GalaxyS10e.zip"2. Build for Android with Mali G763. When in App, keep scaling the mesh ... Read more
[Android] Images are distorted when being loaded to the texture using te...
To reproduce:1. Open attached project2. Build the scene on Nvidia shield device3. Notice that loaded images are distorted Actual res... Read more
Animator Controller causes the Editor to crash on mecanim::animation::Tr...
How to reproduce:1. Open submitted project (Scream Extractor Crash)2. Open scene SampleScene3. Enter Play Mode Expected result: the ... Read more
[UiElements] Generated UXML schema files are missing the definition for ...
How to reproduce:1. Create a UXML file with Rider and the UIElements schema files applied2. Add a VisualElement with a class propert... Read more
[iOS] Build fails with HockeyAppUnityIOS Plugin when Automatically add c...
How to reproduce:1. Open the attached project2. Make sure that in Menu bar-> File-> Build Settings-> PlayerSettings-> Ot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS