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[Linux] FSBTool is crashing in the vorbis encoder when trying to import ...
How to reproduce:1. Open any Unity project2. Download the attached '1.mp3' file and drag it into the project window Expected results... Read more
Scene View Shading Modes, unsupported by Scriptable Render Pipeline, rem...
How to reproduce:1. Create a new Unity project2. Install Universal Render Pipeline or High-Definition Render Pipeline package3. In S... Read more
[iOS] Standard Collections make an unnecessary call to a slow IsReferenc...
How to reproduce:1. Open the attached project2. Go to File-> Build Settings-> Switch to iOS platform and build3. Open Xcode4. ... Read more
Animator does not work when object component references are animated
How to reproduce:1. Open attached project "AnimRepro.zip" and scene "SampleScene"2. Enter Play mode3. Observe Scene View Expected re... Read more
Test Runner results in Assert failures when GetImplicitAssetBundleName i...
How to reproduce:1. Open attached project2. Open Window/General/Test Runner3. Press Run All Reproducible with: 2017.4.25f1, 2018.3.1... Read more
[Nested Prefabs] Prefab Override does not save transform position data
Steps to reproduce:1. Open scene "prefab override bug"2. Select object R2-R3, you will see transform handles for it3. Move handles o... Read more
Image Color cannot be changed via script when Image type is set to Simple
To reproduce:1. Open attached project "alphaspritebug.zip", scene "AlphaTest"2. Enter Play mode3. Click on the numbered buttons4. Ob... Read more
HDR colors change when importing 2017.4 to newer releases
To reproduce:1. Open attached project ("HDR colours") in Unity 2017.42. Open a copy of the project in Unity 2018.3-- Colours differ ... Read more
Identical DLL files targeting different builds with Define Constraints c...
How to reproduce:1. Download user-submitted folder(protobuf)2. Create a new Unity project3. Paste the contents of the downloaded fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS