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Double separation lines are present in Override Controls in a DefaultVol...
Steps to reproduce: Create a new URP Project In the Project Browser go to the "Settings" directory and select "Default Volume Profil... Read more
Silent crash when multiple child GameObject Colliders are triggered whil...
How to reproduce:1. Open the attached “IN-101245.zip” project2. Open the “SampleScene”3. Ensure the Transform Scale values of the “o... Read more
Numbers of output expressions does not match number of output error is ...
Steps to reproduce: Import the attached package Open Color Subgraph Operator Convert bool node on the right to the Output property S... Read more
[VFX Graph] Overridden properties values are reset upon block changes
DescriptionChanging the values of exposed properties (Color/Textures ...) so that they are not at their default value. From there, c... Read more
Rendering artifacts are present when building to Hololens 2 with RenderG...
Steps to reproduce:1. Download and extract "MixedRealityToolkit-Unity.zip"2. Open the project located in "MixedRealityToolkit-Unity\... Read more
GameObjects with higher Render Queue values are being reflected on GameO...
How to reproduce:1. Open the “IN-99906_repro“ project2. Open the “SampleScene“3. Enter Play Mode and observe the “IceSphere“ GameObj... Read more
Underlying macOS Platform is incorrectly detected when running iOS apps ...
Reproduction steps:1. Clone the “AR Foundation Samples” from https://github.com/Unity-Technologies/arfoundation-samples/tree/5.12. O... Read more
Jittery wrist menu
I think the tolerances that invoke the wrist menu need to be broader. See Menu.mp4 attached, which shows that after the wrist menu i... Read more
Objects spawn when controller nears plane
In this template, tapping on detected planes spawns objects. But it spawns objects when my controller is near a plane as well. Admit... Read more
Dropdown menu items selection depth too deep
Description I should be able to select a dropdown menu item by touching it with the teardrop on the end of my controller. But instea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size