Search Issue Tracker
Sprite shows Atlas garbage when waiting for Late Binded Atlas to load
Reproduction steps:1. Open the attached project from "NewAtlasTest.zip"2. Open the "SampleScene" and Play it3. Press on the "Load Di... Read more
[Asset Database V2] Crash on Exit after attempting to rename a folder
I tried to rename a folder in Unity Editor, while using the Asset Database V2.I got a pop-up dialogue saying that I'm not allowed to... Read more
[Android][OpenGLES] Missing UI and render texture glitches after restart...
Steps to reproduce:1. Open user project attached to oc.unity3d2. Type t:prefab, select all the prefabs and reimport them.3. Build an... Read more
Instead of translated texts, the Hub shows localization keys to be used ...
How to reproduce1. Open Unity Hub Reproducible with: Unity Hub 2.0.0-beta.3 Actual results: window title and context menu in the Tas... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce:1. Open user attached project "BuggyGraphic.zip"2. Enter Play Mode3. Press on "Hung my Unity" Expected result: Un... Read more
Warnings are appearing when creating new scripts and project has more th...
How to reproduce:1. Open the attached '1144992.zip' project2. Create a new script3. Observe the Console Expected result: No messages... Read more
[Vulkan][GTX1060 only] vk_optimusGetInstanceProcAddr Vulkan crash when t...
Steps to reproduce:1. Open QA-attached project (Repro.zip)2. Open "New Shader Graph" Shader Graph3. Dock the Shader Graph window any... Read more
[CPU PLM] Editor throws "OpenRL reported error code 502" errors while ba...
Steps to reproduce: 1. Download SephoraChristmas project2. Additively load SephoraForest-Environment and SephoraForest-Lighting scen... Read more
Boxed serialized null GameObject in Array is not equal to null from 2018...
To reproduce:1) Open the attached project and "Main.scene"2) Play it3) Check console Expected: boxed serializedGameObjects[0] is nul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS