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[Curves] PingPong mode not working on the "from Curve" blocks
Repro steps:1. Create an animation curve2. Select its last key and set it to ping pong mode3. Plug the key into a "from Curve" block... Read more
[UIElements] Spawn node connected to initialize disconnects when also dr...
Repro steps:1. Connect a Spawn node to Initialize2. Drag to connect the Spawn node also to another Spawn node3. Observe how the init... Read more
Imported .blend files are rotated and materials are transparent when usi...
How to reproduce:1. Open the attached 'Blender 2.8 Import errors.zip' project2. Go to Assets- > 'Imported in Blender 2.8 with Uni... Read more
[Linux] Roslyn fails if there is a newer libssl than 1.0
To reproduce:Just launch a new project You will get the following error in console:No usable version of the libssl was found<..&g... Read more
UI Image does not scale together with RectTransform when using RectTrans...
Reproduction steps:1. Open the project inside of "PruebaRectTransform2019.zip"2. Open and Play "SampleScene"3. Press on Keyboard Arr... Read more
[Templates] Line Endings for New Scripts are set to Windows by default w...
If you create a new project with any template, the Line Endings for New Scripts setting in the Editor tab of Project Settings will b... Read more
[iOS] 2018.4.3f1 - 2019.2.0a11 Crash at TransformVerticesInnerLoop on Op...
To reproduce:1. Open attached project "UnityIphone5Bug.zip"2. Open "SampleScene.unity" scene3. Change the Build Platform to iOS4. In... Read more
Clamp Blendshapes is enabled by default when creating new projects
When creating a new project with any template, the "Clamp Blendshapes" option in the Other Settings section of Player Settings will ... Read more
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce:Create a new project using `-force-glcore42` Result: Editor launches completely pink Reproduced in 2019.1.0b10, 2019.1.... Read more
References to identical named .fbx model sub-meshes become broken when u...
Steps to repro:1. Open the attached project "Unity2018to2019MeshReferenceIssue.zip" using Unity 2018.32. Open Sample scene3. See MyP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field