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In the Editor terrain is not rendered correctly when "Draw Instanced" on...
How to reproduce:1. Open attached project "NewDepthProject 2.zip" and scene "Main"2. In the Hierarchy window, select "Terrain" objec... Read more
There is a refresh prompt even when there are no new Cloud projects avai...
How to reproduce:1. Open Unity Hub2. Be signed in Reproducible with: Unity Hub 2.0.0-beta.3Not reproducible with: Unity Hub 1.6.1 Ac... Read more
Having " 一" symbol in MenuItem string stops showing whole Unity UI
To reproduce:1. Open user attached project "CrashTest2.zip" Expected result: Unity is opened and in the top menu SAKURA > Tools &... Read more
[XR][Android] Using deferred rendering path results into black screen wi...
How to reproduce:1. Open attached project2. Build to Android Result - Observe black screen or one eye rendered only. Notes:1. Seems ... Read more
ScriptableRenderPipeline inspector UI crashes when a ScriptableRenderFea...
Steps to reproduce:1. Open User-supplied project (in 'Edit') Expected: No errorsActual: "NullReferenceException: Object reference no... Read more
Buttons becomes two times bigger after being pressed when a sprite is ch...
How to reproduce:1. Open the attached project2. Open the Sample Scene3. Enter the Play mode4. Press on the buttons in the Game view ... Read more
"Name 'SpriteEditorWindow' does not exist in the current context" error ...
Reproduction steps:1. Create a new project2. Install Vector Graphics package via the Package manager3. Observe the console window Ex... Read more
EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...
How to reproduce:1. Download the tester-attached script(ReloadScene.cs)2. Create a new Unity project and import the script3. Make a ... Read more
"Screen position out of view frustum" errors when Camera's frustum is ve...
How to reproduce:1. Open the attached project "case_1147040-CameraViewportErrors" and scene "testScene"2. Hover the GameView3. Obser... Read more
[LWRP] [Android] Lighweight scene is noticeably darker when building app...
To reproduce:1. Open attached project "test2.zip" (or any project with LWRP set up)2. Make sure GLES3 is selected as main graphics A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS