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[HDRP] Camera goes dark and NullReferenceException errors appear in Cons...
How to reproduce:1. Open attached project2. Open SampleScene scene3. Select Main Camera4. In General Camera settings enable Anti-ali... Read more
[iOS] [Game Center] [Not Reproducible] Crash in "Scripting::ScriptingWra...
Summary:- In GameCenter.mm under GetUserImage() an GetEmptyUserImage() gets called that then tries to initialize a texture which cou... Read more
Duplicating game object crashes Editor on AwakeFromLoadQueue::DetermineQ...
Steps to reproduce:1. Open attached "duplicationBug.zip"2. Place the prefab in Prefabs/Block into the scene5. Select the block game ... Read more
"ArgumentException: Object at index 0 is null" thrown when entering play...
How to reproduce:1. Create a new project2. Create a c# script and attach it to any object in the Hierarchy window3. Add second Inspe... Read more
Editor stutters when Unity Hub 2.0.0-beta.3 is running in the background
Reproduction steps:1. Create a new 2019.1.0a5 or below project via Unity Hub 2.0.0-beta.32. Make sure that the Hub is running in the... Read more
Opening a window in -nographics mode crashes the editor
Crash in UIElements caused by the XR Management load of an editor window at start. Package workaround in place using public but undo... Read more
Crash on "CollectAndProduceGameObject' when opening Project or entering ...
Reproduction steps: 1. Open "Paint Hit 2.zip" project2. Crash3. Delete the Library folder4. Open "Paint Hit 2.zip" project5. Open "G... Read more
Resetting a Preset removes its type and renders it useless
If you right click at the top of the Inspector window of a preset and select Reset, it will remove the preset type from the preset r... Read more
Sometimes users aren't able to download Tutorial Projects when using Uni...
How to reproduce:1. Open Unity Hub2. Navigate to Learn section3. Select Tutorial Projects4. Try to download any project5. See error:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS