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"[Header]" attribute is misaligned when placed before an InputActionProp...
How to reproduce:1. Open the “IN-103606_InputActionsHeaderBug“ project2. In Hierarchy window select the Cube GameObject3. Observe th... Read more
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific p...
Reproduction steps:1. Open the attached project "CrashRepro" Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
Steps to reproduce: Import the attached package to 2D project Open Sample scene Actual results: The whole scene flickers due to the ... Read more
“Cache Management” text is misaligned in Preferences > Package Manager
Steps to reproduce:1. Create new Unity project2. Open Preferences window3. In Preferences window select “Package Manager”4. Observe ... Read more
Sprite Shape Profile Asset icon is low quality and blurry in Project window
Steps to reproduce:1. Create new Unity project using 2D Universal template2. Create Sprite Shape Profile Asset in Project window (ri... Read more
Sprite Swap icons are low quality and blurry in Scene view
Steps to reproduce:1. Create new Unity project using 2D Universal template2. Make sure Scene view is open3. Enable Sprite Swap in Sc... Read more
[macOS] network permission shows the name of previously closed app when ...
How to reproduce:1. Open the “IN-103579_2159892_PermissionTwoAppsMacOS” folder2. Open the “PrmSampleTestA” project3. In Build profil... Read more
Delta value returned by mouse movementsMonitor is different when changin...
Steps to reproduce:1. Open the “PointerDeltaIssueRepro.zip“ project2. Open the “SampleScene“3. Set the Screen Resolution to 2560x144... Read more
The Radius Scale option is removed from the Visual Effect Graph Output P...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/New VFX.vfx” in Visual Effect Graph3. In the Output ... Read more
[D3D12][AMD][Intel]Visual artifacts appear when the HD Dynamic Resolutio...
Reproduction steps:1. Open the attached project "ReproProj"2. Go to PikPok > Build Configs3. Select “QA” in the left panel4. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size