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[iOS] Canvas elements disappear when an app is put in the App Switcher w...
How to reproduce:1. Open the “iOSBlackScreenAgain.zip“ project2. Open the “NoCanvas“ scene3. Build for iOS4. Open the “Unity-iPhone.... Read more
Custom overlays color is reverted when entering the Play Mode for the fi...
How to reproduce:1. Create a new Unity project2. Go to Preferences -> General -> Editor Theme -> Change the theme3. Go to P... Read more
“Generate For All Visible” button shrinks when mouse is hovered on in Sp...
Steps to reproduce:1. Create new Unity project using Universal 2D Template2. Import “Grey_Sprite_original.png” to the project3. Sele... Read more
Hovering on the overlays in the Overlay Menu reverts the custom panel co...
How to reproduce:1. Create a new Unity project2. Go to Preferences -> Overlays -> Overlay Background -> Any color3. In the ... Read more
NaN blend shape deltas are replaced with 0.0 when added via AddBlendShap...
How to reproduce:1. Open the “IN-111511_AddBlendShapeFrame“ project2. Open the “SampleScene”3. Enter Play Mode4. In the Hierarchy se... Read more
Crash on DragAndDropForwarding::DispatchDragAndDropMultiple when perform...
How to reproduce:1. Open the "UUM-114580_DragAndDrop.zip" project2. Expand the "Archer" Sprite Sheet located in "Assets/Sprites"3. S... Read more
Undocked Overlay Menu doesn't shorten the custom template name with a lo...
How to reproduce:1. Create a new Unity project2. In the Scene View, make sure to set the Overlay Menu to the Panel view3. Open the d... Read more
No default icon for the custom Overlay without the defined icon in the O...
How to reproduce:1. Open the attached project "OverlayIcon"2. Open the "SampleScene" scene3. Select the "GameObject" in the Hierarch... Read more
RadioButtonGroup loses selection when reattached to Hierarchy
How to reproduce:1. Open the “IN-111397_RadioButton“ project2. Open the “SampleScene”3. Enter Play mode4. Observe the “RadioButtonGr... Read more
Virtual Offset baking broken on AMD
How to reproduce:1. Open the attached “IN-110677.zip” project2. Switch to the Android Build Profile (File > Build Profiles > P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS