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[2D] Fails to load sprite, when removing and reinstalling 2D sprite pack...
[2D] Fails to load sprite in Sprite Editor, when removing and reinstalling 2D sprite package while the sprite editor window is open.... Read more
[LWRP] Texture gets unassigned on updating Lightweight RP package
The texture gets unassigned on updating Lightweight RP package. Steps to reproduce:1. Create a new project with Lightweight RP templ... Read more
[LWRP][XR][2018.4] Editor leaks memory and freezes when profiling an app...
Repro steps:1. Open attached project2. Build and run on Oculus Go/Quest3. Connect the Profiler to the application4. Observe the app ... Read more
UI button gets stuck on highlighted color if Canvas Render Mode is set t...
Steps to repro:1. Open original project "Canavases.zip"2. Open "TestScene"3. Enter Play Mode and click on the button Reproduced in: ... Read more
Dragging is not functional and NullReferenceException errors are thrown ...
To reproduce:1. Open any project2. Go toBuild Settings > Player Settings > Other settings (any alternative element list will d... Read more
Baking Lightmap erases existing Additional Vertex Streams
Reproduction steps: 1. Open 'repro_avs.zip" project2. Select "Sphere Baked" and "Cube Realtime"3. "Vertex Stream Injector" -> "In... Read more
New editor windows have wrong position when working with several monitors
Reproduction steps:1. Make sure to have 2+ monitors connected to your system2. Launch Unity and drag-n-drop its main window to a sec... Read more
[Timeline] Changing the Emit Signal property of a Signal Emitter does no...
How to reproduce:1. Open the attached "case_1148709-EmitSignalNoSave" project2. Open the "New Timeline" in Timeline Window3. Select ... Read more
[IL2CPP] IL2CPP is 5 times slower than Mono calling ZeroFormatterInitial...
Steps to reproduce:1. Open user attached project2. Make Mono and IL2CPP builds, make sure that development build is unchecked3. Comp... Read more
"Multiple Managers are loaded of type: InputManager" error appears in th...
How to reproduce:1. Create new project2. Press Ctrl+S Reproducible with: 2019.3.0a1Not reproducible with: 2017.4.26f1, 2018.3.14f1, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS