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[XR][Oculus GO][Oculus Quest] built-in shader is causing right eye to fl...
To reproduce:1. Open attached project "OculusGlassShaderBug.zip" (or any project containing objects with material that user Unity's ... Read more
[Magic Leap] Editor serializes the full path to the Magic Leap certifica...
How to reproduce:1. Create a new project2. Switch to Lumin platform3. Create a Certificate4. Assign the Certificate file to project ... Read more
"OnApplicationPause" does not trigger when Title bar is Right Clicked
Reproduction steps: 1. Open "Windows_Freeze.zip" project2. Enter Play mode3. Notice music is playing4. Unfocus Unity5. Notice music ... Read more
UTF. UI. Correct the text to "Enable play mode tests for all assemblies "
1) Open Test Runner Window > Play Mode tab2) Click on top right corner list item3) See the drop down menu Actual:"Enable playmode... Read more
[LWRP][HDRP] Unlit shader graph materials on UI objects rendered all bla...
To reproduce:1. Open users attached project "Specular iOS test.zip"2. Open "SampleScene.unity" scene3. Observe the Game window Expec... Read more
[HUB] Unable to use HUB 1.6.1 on Windows when the internet is not connected
Unable to use HUB 1.6.1 on Windows when the internet is not connected Steps to Repro:1. Disconnect internet2. Launch HUB Actual resu... Read more
Timeline animation asset won't update
When using a version control system (Git, Collab, etc.) to edit the same project, all edits to an animation track/clip are updated p... Read more
AssetDatabase V2 gets stuck while importing files larger than 4GB
1) Open attached project `BigFiles`2) Run Player test `CanLoadAssetBundleOver4Gb` in Editor3) After test has finished the generated ... Read more
Fatal error appears while assigning missing script to the prefab asset
Steps:1. Create a new project2. Copy files from attached testFiles.zip3. Open Cube prefab (Double-click on the asset)4. Try to assig... Read more
[URP] VFX Graph projects have visual artifacts when viewed with certain ...
Team notes:- VFX Graph not production ready on mobile, aim to address during 2020 cycle.- More info on forums: https://forum.unity.c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS