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Mesh of the Particle Mesh Emitter could not be set during runtime in builds
How to reproduce:1. Open attached project "UnityBugMeshParticleEmitter.zip"2. Build PC, Mac & Linux Standalone build3. Open the ... Read more
[Android] [IL2CPP] Flag --long-plt is missing when building a release bu...
Link error "android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/../../.... Read more
Crash when unloading a scene with a StackOverflowException
Reproduction steps: 1. Open "1150205" project2. "PA" -> "Build Manager" (Change to Windows Vanilla and leave everything else the ... Read more
Artifacts in Preview window when HDR option in the LWRP asset is enabled
How to reproduce:1. Open the attached "bug_repro.zip" project2. In the Project window, select "Location" prefab3. In the Preview win... Read more
[Prefab] Undo across Prefab Mode: Child GameObject turns into a prefab o...
Child GameObject of nested prefab is turned into a prefab on completely unpacking the root prefab Steps to Repro:1. Open attached or... Read more
Terrain position in world space is counted when sampling Terrain Height
How to reproduce:1. Open attached project ('1150178repro')2. Click on 'Terrain' object and in the Terrain component, click on 'Paint... Read more
[Regression] Reinstalling the Shadergraph package breaks all previous gr...
How to reproduce:1. Create a new LWRP project2. Create a new PBR Shadergraph and try to open it, observe that there are no issues wi... Read more
[Improved prefabs] Editor freezes after applying an original prefab as a...
Editor freezes after applying an original prefab as a child through override window. Refer attached video. Steps to reproduce:1) Cre... Read more
[Android] Screen is flickering on mobile device with Android 9 when sett...
To reproduce:1. Open attached project2. Build and run "Welcome" scene on Android device3. Notice how the screen is flickering Actual... Read more
GameObject::GetComponentIndex crash when entering Play mode after unload...
Steps to reproduce:1. Open User-supplied project2. Open Scene "Sample Scene"3. Enter and exit the Play mode a couple of times Reprod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS