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[HybridRenderer] Object with Billboard Renderer does not render when usi...
How to reproduce:1. Open the attached project ("case_1151545-HybridRenderer.zip")2. Open the repro scene ("SampleScene")3. Add an "A... Read more
GameObject with Script Component containing OnDrawGizmos() function gets...
How to reproduce:1. Open "DragSelectExample" Scene in the attached "case_1151531-PickRectObjects.zip" Unity project2. Select the Gam... Read more
Reference to the root prefab child is lost when pressing "Unpack Prefab"...
How to reproduce:1. Open attached project "New Unity Project.zip" and scene "SampleScene"2. In Hierarchy window, expand "Root" objec... Read more
VisualElement issue: child of an element set to `display:none` shows up ...
How to reproduce:1. Create a new project2. Open the Package Manager3. Toggle Off Advanced > Show Dependencies4. Press + > Add ... Read more
renaming the prefab generated by a scriptedImporter renames all scene in...
Add the following script in your project and create a file with the ".blah" extension: [ScriptedImporter(1, "blah")]public class Bla... Read more
ArgumentOutOfRangeException is thrown when Assets folder is selected whe...
ArgumentOutOfRangeException is thrown when Assets folder is selected after restoring a previous version of project. Refer the attach... Read more
HideFlags are not respected on the Old Prefabs when editing them on the ...
How to reproduce:1. Open the attached "HideFlagBug2.zip" Project2. Open the "HideFlagTestPrefabMadeWith2018.2(original).prefab" in P... Read more
Grid in the Scene doesn't completely turn off when Script is being compi...
Steps to reproduce:1. Open the attached project "Case_1151414"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
[Terrain] Texture is missing when created a new Terrain
Texture is missing when created a new Terrain Steps to reproduce: 1. Create a new Project2. Create a Terrain object Actual Result: T... Read more
ParticleSystemRenderer component appears after ParticleSystem component ...
Steps:1. Add "GameObject -> Create empty" and make a prefab out of it2. Select GameObject prefab instance in Hierarchy3. Add Part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS