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[Android] Sphere is not displayed on Android device when custom Shader i...
How to reproduce: 1. Open attached Unity project2. Build "Test" scene and run it on a device Actual result: The screen is all blue i... Read more
InvalidOperationException errors are thrown when double clicking an obje...
To reproduce:1. Open any project2. In Hierarchy window, double click any object3. Observe the console Result: "InvalidOperationExcep... Read more
[Test] This is a fixed test
This is a test that is fixed Read more
DLL Errors in IAP occur when upgrading project to 2019.2 or 2019.3
When opening a project that has the IAP tools imported in 2019.2.0b1, there are a lot of DLL errors. These errors prevents the user ... Read more
[Denoising] Denoising using OpenImage or Optix is introducing dark borde...
Repro:01 - Downloadload and install the required editor version: -r 7bd0b0ebb78d02 - Pull the content repo from https://ono.unity3d.... Read more
[IL2CPP] System.Diagnostics.Stopwatch changes its Time when there is a c...
To reproduce: 1. Download attached "stopwatch.unity.zip" project and open in Unity2. Open "New Scene" scene3. Build for iOS or macOS... Read more
GenerateSharedVerticesIndexList crashes when importing a .fbx file
To reproduce: 1. Download attached “Motion Walking.zip" project and open in Unity2. Select "Data01.fbx", right-click it and press "R... Read more
[2D][SpriteShape] The first point of the Sprite Shape does not behave co...
To reproduce: 1. Download attached "variantselectorSpriteshape03may.zip" project and open in Unity2. Open "SampleScene" scene3. View... Read more
[Android][OpenGLES3] Linear Color Space fails on Android 8.0 Adreno devices
Steps to reproduce:1. Open attached project and make a android build2. Open app on android 8.0 device, you will see a black screen3.... Read more
[XR] Modifying XRSettings.eyeTextureResolutionScale always fails
How To Reproduce:1) Create a new project.2) Enable XR with a Windows Standalone target.3) Create a script to change XRSettings.eyeTe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS