Search Issue Tracker
[WindowsMR] Crash on 2nd time entering VR mode from None
REPRO STEPS1. Build/deploy attached project for UWP, x64, local machine2. run the app3. Press Q to enable VR mode4. Focus the HMD (W... Read more
Crash on mono_class_init when pressing "Play" button in the Editor
How to reproduce:1. Open Unity project, attached to the ownCloud2. Load "Zenject Unity Crash demo" scene3. Enter the Play mode4. If ... Read more
[XR][WindowsMR][URP] GameView Camera rendering from incorrect transform ...
Steps to reproduce:1. Download the attached project and open "SampleScene" scene2. Make sure that platform is UWP, XR is enabled and... Read more
UI Dropdown does not close by clicking it the second time when Sorting L...
How to reproduce:1. Open the new Unity Project2. Create UI Dropdown3. Change Sorting Layer on the "Canvas" GameObject4. Enter Play M... Read more
Text is not added to clipboard when copying Text with special characters...
How to reproduce:1. Create new project2. Rename Camera3. Copy "If there are words that include "þ" or "ð" the whole string is not ad... Read more
Crash on Terrain::OnTerrainChanged when copying TerrainData Asset on OnT...
How to reproduce:1. Open the "OnTerrainChanged.zip" project2. Add new Terrain to the Scene3. Attach "TerrainCopier.cs" script to the... Read more
[Packman] Test Framework package disappears from the list after removing
Test Framework package disappears from the list after removing. Steps to reproduce:1) Create a new project in 2D Template2) Window &... Read more
Number of entries in the Frame Debugger gets changed when they are selec...
How to reproduce:1. Open attached project(link in the oc)2. Go to Scene View3. Commands>Scenes>Toggle Scene Buttons4. Press Lo... Read more
[CPU PLM] Lightmapper performance is very slow in certain scenes
Steps to reproduce: 1. Download SephoraChristmas project (link in the comments)2. Additively load SephoraForest-Environment and Seph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS