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[Inspector] Changing a non-overridden value when multi-selecting effects...
Repro steps:1. Import the attached VFX2. Add it to the scene3. Tick the checkbox for size to override the original value4. Duplicate... Read more
scripting_object_get_class crash while compiling when using [SerializeRe...
Steps to reproduce:1. Open User-supplied project ("2019.3_First.zip")2. Open Script "NewBehaviourScript" (Assets window)3. Comment o... Read more
[Inspector] NullRef when multi-selecting instances of the same effect wi...
Repro steps:1. Create a default VFX, add a float parameter to blackboard and expose it (or use the attached VFX)2. Add the effect to... Read more
Animator - NullReferenceException when dragging reorderable lists in Lay...
If you attempt to drag a reorderable list in the Layers or Parameters sections of an Animator window, a NullReferenceException will ... Read more
AvatarMask transform field creates a huge gap in Inspector Window when p...
Steps to repro:1. Open "AvatarHugeGap.zip"2. Select New Avatar Mask in Project Window3. In the Inspector Window press "Expand All" b... Read more
Window instance is broken when reloading after making changes in script ...
How to reproduce:1. Open attached project "DialogBoxResearch.zip"2. Click Dialogs > NewDialogBox3. In "Dialogs" script, remove li... Read more
[MacOS][Metal] RenderTextures that have MipMaps enabled don't render pro...
Reproduction steps: 1. Open "GLClearIssue.zip" project2. Open "GLClearIssue" scene3. Enter Play mode4. Notice that both planes are r... Read more
[iOS] UnityWebRequest Asset Bundle stalls when downloading
How to reproduce:1. Download the attached BundleDownloadRepro.zip and enter the password (The password is in the comments)2. Go to F... Read more
The shader is rendered in grayscale and Texture Alpha is not applied in ...
How to reproduce:1. Open the attached 'TerrainTestProject.zip' project2. Play the 'SampleScene' scene and observe both terrains3. Bu... Read more
Resizing the preview in the asset explorer window causes the wrong mouse...
Changing the size of the asset preview used in the asset explorer popup window seems to break the mouse cursor icon - if the mouse c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS