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Northstar Theme has thick button borders and scan lines in Collab Histor...
How to reproduce:1. Create new project2. Publish it to Collab3. Make some changes and publish them4. Open Collab History window5. Se... Read more
[Game View] Low-resolution aspect ratio scale is set to 1x instead of 1.5x
Low-resolution aspect ratio scale is set to 1x instead of 1.5x due to this Game view does not fit into the Game window frame. Precon... Read more
[Improved Prefab] "Assertion failed" Exception is thrown on after revert...
"Assertion failed" Exception is thrown on after reverting changes in prefab Steps to repro: 1. Create a new Project2. Hierarchy >... Read more
[Tilemap] Saving the time of tilemap in prefab mode is a lot more than o...
Saving the time of tilemap in prefab mode is a lot more than older version of Unity Steps to Repro:1. Create a new or open attached ... Read more
3D Template's default "Sample Scene" has "Auto Generate" lighting settin...
How to reproduce:1. Open attached project "LightMapTest.zip" (or create a new project with 3D template)2. Compare "Sample Scene" lig... Read more
[Preset] Clicking on "select nodes" of SketchUpImporter preset throws In...
Clicking on "select nodes" of SketchUpImporter preset throws IndexOutOfRangeException. Steps to repro:1. Create a new project.2. Imp... Read more
[Preset Manager] Preset of .skp file don't have the same properties as S...
Preset of .skp file doesn't have the same properties as SketchUpImporter. Steps to repro:1. Create a new project.2. Import attached ... Read more
[iOS] SystemInfo.systemMemorySize sometimes reports Physical Memory unde...
SystemInfo.systemMemorySize uses sysctl to get Physical Memory size on iOS but sysctl has not been working since iOS 9 due to Privac... Read more
VCS: add user option to disable overlay icons (some people don't use edi...
Some people only use editor VCS integration to do "Checkout/Add" on assets in Perforce, and they do all other work (submit, get late... Read more
CPU Lightmapper with a lot of Indirect Samples results in blocky shadows...
How to reproduce:1. Download the tester-submitted package(BugRepro)2. Create a new Unity project3. Import the package4. Open BugScen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS