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NullReferenceException occurs on reloading the Inspector with a C# scrip...
If you have a C# script selected in Project View and the inspector is reloaded (either by recompiling or importing/refreshing the fi... Read more
The changes are applied when renaming Animation property in the Animatio...
How to reproduce:1. Open the attached 'EscAnimationTarget.zip' project2. Open 'SampleScene'3. Click on 'Canvas' Game Object and go t... Read more
[Editor] Extra spacing is added before the "sky" label
Additional space is available before sky label Steps to Repro:1. Create a new Project2. Project window > click on the Label icon3... Read more
[WebGL] Some textures fail to load from asset bundles
To reproduce:1) Open the attached project and scene2) In the top menu bar, select "Bundles->Build"3) Play it Expected: 5 images a... Read more
[UWP] InputField's text isn't selected when focusing InputField
Steps to reproduce:1. Download attached project2. Switch to UWP platform3. Run in Editor then tap on InputField and notice that all ... Read more
Windows player always on top after switching ExclusiveFullScreen to Full...
To reproduce:1. Open attached project "screenmode.zip"(Note you may need to start the application in Windowed mode for this to repro... Read more
[Shuriken][Batching] Particles Systems with "Texture Sheet Animation" "S...
Reproduction steps: 1. Open "1157029" project2. Select every game object in the Hierarchy3. Open the "Stats" window in the Game wind... Read more
[HingeJoint] Reset functionality is not working forSpring, Motor and Lim...
[Physics] Reset functionality is not working for Spring, Motor and Limit for Hinge joint Steps to Repro: 1. Create a new Project2. H... Read more
[VFX Graph] VFX Graph doesn't work on iOS 12, Metal Error is thrown
1. Open the attached project;2. Build and run the "Attributes" scene on iOS devices. Results:1. Sometimes scene VFX Graph effects cr... Read more
[GLES3][LWRP] VFX Graph are not compiled on Mali GPU, GLSL link error is...
To reproduce:1. Create a new project;2. Create a default VFX Graph;3. Drag it to the scene4. Build and run the scene on Android devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS