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[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce:1. Open the user's project2. Build the project3. Run the built executable with Oculus Rift Expected result: Unity t... Read more
[Android] build fails when setting keystore path via script as a string ...
To reproduce:1. Open attached project "655009_SignGradle.zip"2. Make sure keystore path is set with "PlayerSettings.Android.keystore... Read more
[GLES2][PostProcessing] Invalid pass number for Graphics.Blit error is b...
To reproduce:1. Import Corridor Lighting Example from asset store2. Switch to iOS or Android platform and Graphics API to GLES23. Cl... Read more
Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...
How to reproduce:1. Open the attached project2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene3. Go to the Hierarchy windo... Read more
[Android] Graphics tear/get corrupted for a short time after multitaskin...
Reproduction steps: 1. Open "1158023" project2. Build for Android3. Launch build on Repro Device4. Start to multitask and come back ... Read more
Modified values of prefab instance should be shown in bold
Steps:1. Add "GameObject -> 3D Object -> Cube"2. Drag and drop it to Project Browser to make a prefab out of it3. Select prefa... Read more
[LWRP][Mobile]Shadows are not rendered on Devices which supports only Op...
To reproduce: 1. Download attached “LWRP-GLES2.zip" project and open in Unity2. Open "TEST" scene3. Change the platform to iOS or An... Read more
[Linux] Game object Start and Update methods are not called for game obj...
To reproduce:1) Open the attached project2) Open Window -> General -> Test Runner3) "Run all" Expected: All greenActual: Only ... Read more
[Presets] Unable to add Render Texture preset to Preset Manager
Steps to Repro:1. Create a new Project2. Project window > right-click > Render Texture3. Select Render Texture > Click on P... Read more
[Camera] Properties doesn't reset for Render Texture
Reset functionality is not working for Render Texture Steps to Repro:1. Create a new Project2. Project window > right-click > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS