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The Rename button does not initiate renaming when pressing right click r...
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable Hierarchy V2 (Unity > Settings > General... Read more
Custom terrain lighting is inverted compared to Unity Terrain when rotat...
How to reproduce:1. Open the “IN-110952_HDRP_Terrain“ project2. Open the “TestScene”3. In the Inspector expand the “Continent Lighti... Read more
Objects are hit in an unexpected order when casting using maxHits
How to reproduce:1. Open the project “IN-111393_Raycasting Sample”2. In the Game tab, make sure to enable Gizmos in the top right co... Read more
Tile Palette background and grid color are inconsistent when using diffe...
How to reproduce:1. Open the attached “IN-111878” project2. Ensure the 2D Tilemap Editor package is installed3. Open the Tile Palett... Read more
Render Pipeline Converter - Readonly Material Converter - Does not chan...
Steps to reproduce: Create a monobehaviour referencing a Material Assing the material to Default Diffuse or any built in material, c... Read more
Render Pipeline Converter - Readonly Material Converter - Crash when ini...
Steps to reproduce: Open SmokeTests Open the RPConverter Click initialize with Readonly Material Converter selected See the crash: {... Read more
[CI/CD]Build cache not invalidated when building targets with different ...
Steps to reproduce: Download unity project "[^Build Test.zip] Run CLI build in sequence: {code:java}<unity.app> -batchmode -qu... Read more
Getting "The name 'Unsafe' does not exist in the current context" errors...
Steps to reproduce: Create a VR template project Close the project Re-open the project Try building the project \\Actual results: ge... Read more
Render Pipeline Converter - No visual feedback that the converter is ini...
When a converter initialization returns nothing, there is no clear way to tell that from the state, You need to guess from the state... Read more
Render Pipeline Converter - Converter status is not being updated
When selecting a converter the status is not being updated properly. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS