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MaskField will only show "Everything" when all of the bits are set; prob...
The dropdown should display 'Everything' when all options are selected instead of 'Mixed'. Steps to reproduce:1. Create a new projec... Read more
[iOS] Apps with UIApplicationExitsOnSuspend in info.plist failing to pas...
Last week (WWDC) Apple announced a new way to handle multitasking on iOS and iPadOS 13, so when you attempt to publish an App using ... Read more
Console Message "There are 2 audio listeners in the scene" is thrown whe...
Steps to reproduce:1. Open the attached project "Case_1160610"2. Navigate to Project -> Assets -> Scenes and open "SampleScene... Read more
Drag & dropping an image into the Unity Hub bug report window, loads up ...
Steps to repro:1. Open Unity HUB -> Report a bug2. Drag & drop an image into the Unity Hub Bug Report Window Expected result:... Read more
[Windows 7] Unity player crashes on GfxDeviceD3D11Base::DrawQuad
How to reproduce:1. Open user's provided project2. Build and run - observe the crash Reproducible with: 2019.1.7f1, 2019.2.0b6, 2019... Read more
Inspector tab resets scroll bar position when entering Play mode
How to reproduce:1. Open any Unity project2. Add many Components to any GameObject3. In the Inspector tab, scroll down to see the bo... Read more
Cone Shaped Particle Systems Bounds are smaller when Renderer Mode Stret...
Steps to reproduce:1. Open the attached project "Case_1160531"2. Navigate to Project -> Assets -> Scenes and open "SampleScene... Read more
[XR][GearVR] Render Viewport Scale Jitter when render viewport scale cha...
This is the same bug as 1153261 but for mobile platform which I as I was regressing the original bug I saw it was happening on GearV... Read more
Memory leaks when instantiating Sprite GameObjects
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Go to Xcode-> Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS