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[Editor] Unity Collaborate icon is misaligned and blurred at 150% scale
Collaborate commit icon is misaligned at 100% scale and blurred at 150% scale and higher Steps to Repro:1. Create a new Project2. Ch... Read more
"Frame Selected" through "Edit" menu doesn't work if after pressing it, ...
Reproduction steps: 1. Create a New Project2. Select any GameObject3. Press "Edit" -> "Frame Selected" in a way that after pressi... Read more
Mouse position does not match in-game mouse position in WebGL builds whe...
How to reproduce:1. Open the attached project ("case_1161544-SimpleDemoProject.zip")2. Open the repro scene ("SampleScene")3. Build ... Read more
[UWP] Exception is triggered when closing player with Application.Quit()
Steps to reproduce:1. Download 1161538_repro.zip project2. Switch platform to UWP3. Build SampleScene4. Open VS solution and build p... Read more
Only one of the selected Game Objects is pasted when pasting in Prefab M...
How to reproduce:1. Open attached project "PrefabPaste.zip"2. Open UIE-Impact prefab in prefab mode3. Copy everything under UIE-Impa... Read more
Changing the position of a RectTransform twice doesn't work when it is i...
How to reproduce:1. Open the attached 'UIBugRepro.zip' project2. Enter Play Mode3. Observe created 'UI(Clone)' Game Objects Expected... Read more
[Hub] Size of the Hub window reverts back to default when closing and op...
How to reproduce:1. Open Hub2. Change the size of the window3. Close the window4. Open the Hub again Expected result: Window is the ... Read more
2019.3 and 2019.1 Unity versions are significantly slower when entering ...
How I tested this:1. Created empty project2. Added scripts for testing (attached below)3. Entered and exited the play mode 5 times4.... Read more
[Hub] Downloading some Learn Projects does not download correct version ...
Reproduction steps:1. Open Unity Hub2. Go to the "Learn" menu and choose "Resources" submenu3. Download and start the "Vehicle Tools... Read more
UNITY_IOS is defined and the Post-Processing code using UnityEditor.iOS....
The UnityEditor.iOS.Xcode namespace contains useful classes to work with XCode projects and to automate certain Build post-processin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS