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Unity editor crashes on FindGridCell when importing fbx object
How to reproduce:1. Open Project "repro_1161740" from OwnCloud2. Navigate to "оно.fbx" in the projects window3. Right-click it and s... Read more
Missing SAMPLE_TEXTURE2D parameter in GLES2.hlsl define prevents SAMPLE_...
How to reproduce:1. Create a new Unity project2. Download the Core RP Library package3. Navigate to Packages > Core RP Library &g... Read more
[Android] UnityEditor.Android.AndroidDevice.Properties is unable to hand...
To reproduce:1. Make sure you have Android SDK Platform tools version of 29.0.0 (replace C:\Users\<user>\AppData\Local\Android... Read more
[LWRP]Scriptable Rendering Pass is not working when using it with Graphi...
Steps to reproduce:1. Open users attached project "kkhighlightplus.zip"2. Navigate to Project -> Assets -> HighlightPlus ->... Read more
[WindowsMR] Improve messaging when PerceptionRemoting.dll does not load
In the editor we have a checkbox for enabling WSA Remoting Support, this toggle loads the PerceptionRemoting.dll. When this checkbox... Read more
[Hub] [Linux] Projects with non-Latin letters cannot be added to the lis...
How to reproduce:1. Create a project with the name тест without using the Hub2. Open the Hub (at least 2.0)3. Locate the project and... Read more
[WebGL] Building fails with Emscripten's Python failure
To reproduce:1) Open the attached project2) Build it for WebGL It fails with the following error: Failed running "E:\Stale Unities\2... Read more
[Android] [LWRP] ShaderGraph node "Is Front Face" returning false when i...
To reproduce:1. Open the project from https://gitlab.com/rsdata-public-unity/androidlwrpshadergraphtest2. Open scene AndroidShaderGr... Read more
Android Blit Type cannot be changed in the Editor
How to Reproduce:1) Create a new project using any revision including or after 2019.3.0a6 (443459e87a3c)2) Change to the Android bui... Read more
[Nested Prefabs] Modifying Nested UI Canvas Prefab sets the scene instan...
To reproduce:1) Open the attached project and the TestScene2) Select BottomLevelCanvas in the hierarchy and open prefab editor3) Mak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS