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Visual Studio Express does not open project solution and is not attached...
How to reproduce:1. Open attached project "Case_1162476_VSExpress.zip"2. Set External Script Editor to Visual Studio Express 2017 in... Read more
[Animation] Animation window does not refresh on adding a new property
Animation window does not refresh on adding a new property. Steps to repro:1. Open the attached project.2. Select the "Test1" state ... Read more
A Model with 1 BlendShape does not show BlendShapes count info in Previe...
To reproduce: 1. Open Unity and create a New Project2. Import attached "CubeWith1Blendshape.fbx" and "CubeWith2Blendshapes.fbx" file... Read more
[Android] [VideoPlayer] When one makes a seek to a non-zero frame and th...
How to reproduce:1. Open the attached project2. Build and run WebmSync scene on Android device3. When video starts playing Press For... Read more
Probe deduplication breaks for probes that are close
When adding dense light probes on a small object some of the probes disappear. Steps to reproduce:1. Download and open the attached ... Read more
[TrailRenderer] Boolean properties are not animated when 'Optimize Game ...
How to reproduce:1. Open the attached 'Optimized FBX interfere with Timeline Animation Track.zip' project2. Play 'SampleScene'3. Obs... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce:1. Open users attach project "ParticleTrailTest.zip"2. Navigate to Project -> Assets and open SampleScene3. En... Read more
Cursor does not interact with Canvas Objects when Cursor.lockState = Cur...
Steps to reproduce:1. Open users attached project "Unity_rougeTest.zip"2. Enter Play mode3. Press "Start" in the Game window4. Press... Read more
[UIElements] Changing USS and C# scripts at the same time causes null re...
How to reproduce:1. Create new project2. Add styles.uss file and E03_StyleSheet.cs file to the project3. Open UIElementsExamples >... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS