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Memory Snapshot storage path field creates a folder for each keystroke w...
How to reproduce:1. Open user-supplied project2. Open Edit > Preferences > Profiling > MemoryProfiler3. Change the field to... Read more
Selecting "Revert Factory Settings" in Layout menu does not delete the c...
How to reproduce:1. Open attached project "LayoutFactoryReset.zip"2. In the Editor, press "Layout" -> "Save Layout" (name does no... Read more
[OSX] UI Scroll View is much more sensitive to scroll after upgrading to...
Steps to reproduce: 1. Open attached project2. Enter playmode3. Hover mouse over Scroll View and scroll it using mouse wheelNotice t... Read more
[Mac] Copying overridden color field triggers override context menu afte...
How to reproduce:1. Open the user-submitted project ("CopyColor.zip") and open the "SampleScene"2. In the Hierarchy click on the "Ga... Read more
IAP asset store package references missing assemblies
Steps to reproduce: 1. Open attached project2. Make sure IAP is set up3. Reimport All and notice two errors regarding Stores.dll and... Read more
[Cloth] Stretching and bending stiffness of cloth gets clenched and does...
Stretching and bending stiffness of cloth does not work as expected from 2019.2.0a7. Refer to the attached videos. Steps to reproduc... Read more
[2D][SpriteShape] Corners are no longer Automatic by default after Path ...
[2D][SpriteShape] Corners are no longer Automatic by default after Path was introduced How we can reproduce it using the example you... Read more
Re-serialization make changes to Nested Prefabs
Steps to reproduce:1. Download 1162736_repro.zip project2. Open project with deleted Library3. In toolbar select Repro -> Resteri... Read more
No command line argument for running the Standalone in Exclusive Fullscr...
How to reproduce:1. Open attached project "Exclusive.zip"2. Build the Standalone3. Create a shortcut of the .exe4. Add a command lin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field