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[Block] 'Trying to modify space on a not spaceable slot' error when addi...
Repro steps:1. Create a default VFX Asset2. In Update, add a Collider (Sphere) block3. Observe the console error: Trying to modify s... Read more
Unable to build iOS with Linear Color Space after resetting Player Settings
How to reproduce:1. Create new project and switch target to iOS2. Open Player Settings3. Under Other Settings change Color Space to ... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce:1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%)2. Open attached project "DPIScaling.zi... Read more
Particle system billboard particles are invisible when specific "3D Star...
How to reproduce:1. Open attached project "ParticleSystemTest2019.1.zip" and scene "SampleScene"2. In Hierarchy window, select "Part... Read more
NullReferenceExceptions appear in console when turning on and off Andrio...
When enabling Andriod tools under External Tools, NullReferenceException errors appear in logs/console when enabling and disabling A... Read more
[macOS] Crash when calling Graphics.SetRenderTarget with a RenderTexture...
How to reproduce:1. Open attached project2. See if the NewBehaviourScript.cs is attached to any GameObject, if not - attach it3. Ent... Read more
[Android] Video is not being rendered when using URL on some Android dev...
To reproduce:1. Open attached project VideoPlayerAndroidQ.zip2. Build and run to android device Actual result: Video is not playing ... Read more
[Project Settings] The initial opening of the VFX settings when no SRP a...
Repro steps:1. Create a brand new VFX-enabled project2. Go Project Settings - VFX3. Observe errors Notes:- The errors only appear on... Read more
[IMGUI] Script Execution order number gets clipped
Script Execution order number gets clipped. Steps to repro:1. Create a new project.2. Project view > right click > create >... Read more
Preview Camera has wrong CameraType when Camera preview is present on Sc...
Reproduction Steps:1. Open the Project within the "case_1163371-CameraTypeIssue.zip"2. Open the "SampleScene" and select "Main Camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field