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AssetPreview.GetMiniTypeThumbnail returns null for MonoBehaviour and cus...
How to reproduce:1. Open the attached project ("case_1164970-GetMiniTypeThumbnailReturnsNullForMonoBehaviour.zip")2. Open the repro ... Read more
[ProBuilder] Editor throws a NullReferenceException when Scene view is f...
How to reproduce:1. Open the attached project named Case_11649402. Focus the Scene view3. Press G Expected result: No errors are thr... Read more
2D Colliders will not update their collision shapes when changing Transf...
How to reproduce:1. Download and open the attached project "case_1164935-matchtree.zip"2. Select the Cube GameObject in the Hierarch... Read more
[Hub] Version uninstall status is shown as "Installing Unity (queued)" w...
Reproduction steps:1. Open Unity Hub and go to "Installs" category2. Uninstall two Unity versions Expected result: Second uninstall ... Read more
[VR] Editor crashes when trying to change InputDevice with a script
How to reproduce:1. Open the user's attached project2. Open "Scenes/SampleScene" Scene3. Enter the Play Mode Expected result: Editor... Read more
[Android][PostProcessing] PostProcessing hides/overrides opaque renderin...
Reproduction steps: 1. Open the "1164841" project2. Build & Run for Android3. Open the Frame Debugger4. Select "Render Opaques" ... Read more
[LWRP] Specular Highlight becomes hard edged when increasing the size of...
Steps to reproduce:1. Open User-supplied project ("testSpecBug.zip")2. Build and run the "test" scene3. Inspect the white specular h... Read more
[Android] RectTransform anchor is not being computed when VSync is activ...
To reproduce:1. Open attached project by QA https://oc.unity3d.com/index.php/s/KyKQP5jrQq2TIm62. Build and run to Android device Act... Read more
GetCustomAttributes with inherit enabled returns incorrect/additional re...
How to reproduce:1. Open attached project "CSharpBugRepro.zip"2. In the Editor tabs section, press "Reproduce Bug" -> "By Clickin... Read more
[GPU] GPU-sorting and GPU events are broken
Repro steps:1. Import the attached package.2. Open the GPUSortingIssue scene and observe the AddMeSecond system doesn't have many pa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS