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[Standalone Build] Player is not running in windowed mode when Resolutio...
The Standalone Player is built with full screen, even though Fullscreen Mode was selected as windowed Steps to Repro: 1. Create a ne... Read more
Project Settings Window is scaled down to a single pixel and its minimum...
How to reproduce:1. Create a new project2. Open the Project Settings Window3. Close the Editor and reopen it4. Observe the now scale... Read more
In the Avatar Editor an Error occurs when trying to use Sliders in Per-M...
How to reproduce:1. Open the attached "New Unity Project.zip" Project2. In the Assets folder, Select "Viola_full clothes_RIGAvatar"3... Read more
[Scriptable Build Pipeline] CompatibilityAssetBundleManifest.ToString() ...
How to reproduce:1. Open attached project "Edited.zip"2. Run the menu item: Test -> Old Style Build3. Run the menu item: Test -&g... Read more
Assertion Failed - IntersectEllipseWithLine
Set a visual element with the following border settings:-Border color: different for all sides-Border radius: 2 for all corners-Bord... Read more
[Mobile][Editor] Opaque Mesh Renderers don't show up in RenderTexture be...
To reproduce: 1. Download attached "poi_project.zip" project and open in Unity2. Open "ExampleScene_mainframe" scene3. Open Game Vie... Read more
[Anima2D] NullReferenceException when upgrading the package to version 1...
How to reproduce:1. Open tester-submitted project (Anima2DRepro)2. Navigate to the Asset Store and import the Anima 2D package (vers... Read more
NullReferenceException when going over InspectorElement with a cursor wh...
Reproduction steps:1. Open the attached Project and open the "SampleScene"2. Open "Permanent Inspector" window at Window -> Gener... Read more
[Android] Increased rate of stuck "PARTIAL_WAKE_LOCK" with "AudioMix" tag
Reproduction steps: 1. Open "Empires & Puzzles: RPG Quest"2. Lock phone screen3. Check Logcat for "PARTIAL_WAKE_LOCK" Expected R... Read more
[Animation] Absence of root motion when gameobject is loaded from assest...
Steps to reproduce:1. Download attached project2. In toolbar select Build bundles/Build bundles3. Add original prefab to the scene (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS