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[Visual Scripting] Input field highlighter is overlapping with Input fie...
The properties which have input fields and placed one below the other are so close that the highlighter is overlapping with the inpu... Read more
Breaking internal EditorWindow API change in MakeModal
[Original Issue|https://support.ludiq.io/communities/5/topics/4798-breaking-internal-editorwindow-api-change-in-makemodal] - Escalat... Read more
Deserialization error when upgrading to 1.8.0
Bug introduced in UVSB-1885. * Create a new Unity project with VS 1.7.9 or older. * Put the following file `Test.cs` in the... Read more
Custom Visual Scripting Units disappear when regenerating Units
How to reproduce: 1. Open the project "1355911.zip" found in the Google Drive 2. Select the "GameObject" object in the Hierarchy 3.... Read more
ContinuousNumberDrawer contains extra .cs extension
The file ContinuousNumberDrawer contains an extra .cs extension. It is named ContinuousNumberDrawer.cs.cs. This prevents some projec... Read more
Classes from a custom assembly are not available when creating a Node in...
How to reproduce: 1. Open the user’s attached project 2. Go to Edit > Project Settings > Visual Scripting and click Regenerate Nodes... Read more
Graph fails with recursion error TryCatch unit catches exception from Th...
*Reproducible on:* * "main", commit: 84f462aa155fe6690538f1ad4fc4d7d4cb65d1ca * Unity version: 2021.1.0b12 * Plarform: Windows 10 ma... Read more
The previous state stays active and the "OnEnterState" event can't be ca...
How to reproduce: 1. Open the attached user project “AnyStateBugDemo.zip“ 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Enter Pl... Read more
[Bolt][Android] Multiple connection warnings appear relating to Graphs w...
Reproduction steps: 1. Open the project located on https://drive.google.com/drive/folders/1yC77Yv3knd6SwQ_a4tiB7KxVYwKb1IdL?usp=shar... Read more
Bolt references don't update on adding Bolt to a project
When Bolt Assets (Scenes, Macros, Variables, etc.) are added to the project before Bolt is installed, installing Bolt will not fill ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PluginManager::RefreshPlugins when closing the Editor without making any changes with JetBrains Rider selected as the External Code Editor and Google Mobile Ads third-party plugin imported
- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list