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0
votes
Fixed

Script Updater fails with System.InvalidOperationException when updating...

Scripting

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.4f1, 2019.1.0a1

How to reproduce:1. Open the attached project ("case_1170375-api-updater-fail.zip")2. Run the Script Updater3. Inspect console Expec... Read more

0
votes
Fixed

Crash on "GetGfxDevice() should only be called from main thread" when lo...

Addressable Assets

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Jul 18, 2019

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Version/s: 2018.4.0f1, 2018.4.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9Not reproducible wit... Read more

0
votes
Fixed

EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo() returns 'tru...

Scene Management

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Jul 18, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-submitted project (TMPCrashBug)2. Wait for a scene saving prompt to pop-up3. Select 'Don't Save' Expec... Read more

0
votes
Fixed

Codesign fails on macOS standalone build as well as on generated xcode p...

MacOS

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Jul 18, 2019

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Version/s:

Forum post: https://forum.unity.com/threads/mac-standalone-xcode-project-generation.680365/ Xcode build fails when attempting to cod... Read more

0
votes
Duplicate

Texture2D.LoadImage returns true when it can not encode given data

Scripting

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Jul 17, 2019

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Version/s: 2019.1.8f1, 2019.3

To reproduce:1. Create a new project2. Create C# script3. writevar tex = new Texture2D(32, 32);var result = tex.LoadImage(System.Tex... Read more

10
votes
Won't Fix

Methods with a PostProcessSceneAttribute get called after Awake when ent...

Scene Management

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Jul 17, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "PostProcessSceneExecutionOrder.zip" project2. Open "SampleScene"3. Enter Play mode and inspec... Read more

0
votes
Fixed

[iOS] Automatically Sign setting enabled by default in Editor appears di...

iOS

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Jul 17, 2019

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Version/s: 2018.1.0a2, 2018.4.0f1, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "iosCheckbox7.zip"2. Make sure that Automatically Sign is enabled in Player settings3. Build f... Read more

0
votes
Duplicate

[IL2CPP][Android] Incorrect symbol length/symbols returned with "Android...

Android

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Jul 17, 2019

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Version/s: 2017.4, 2017.4.29f1, 2018.4, 2019.1, 2019.2.0a1

[IL2CPP][Android]Incorrect symbol length and symbols returned when passing characters through "AndroidJavaClass::CallStatic<strin... Read more

0
votes
Fixed

Emojis show up as invalid symbols in PlayerPrefs

Mobile

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Jul 17, 2019

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Version/s: 2017.4, 2017.4.30f1, 2018.4, 2019.2, 2019.3, 2020.1

To reproduce:1. Open user's attached project2. Build and Run on Android3. Try inputting any emoji in the text field Expected result:... Read more

0
votes
Not Reproducible

Baking lighting with the Progressive GPU or CPU lightmapper hangs and ne...

Progressive Lightmapper

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Jul 17, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b9, 2019.3.0a1

How to reproduce:1. Open the attached "LightmappingHang.zip"2. Open the "LightmanScene" scene3. In the Lighting window, click Genera... Read more

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